- Jun 10, 2018
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So many freckles :3"Doc... I have an itch down there. Can you check it out for me?
View attachment 231769
Ehm... the itch... yeah, let me see...
So many freckles :3"Doc... I have an itch down there. Can you check it out for me?
View attachment 231769
I tried to keep it strictly Iray but I obviously didn't create the room, so that's possible of course.Looks like the environment scene is not really optimised and judging by the render itself, (it looks at least like if) you're using 3dlight and iray materials together.
I can try.Also, add more lights, it helps.
Oh yeah!So many freckles :3
Ehm... the itch... yeah, let me see...
The character was (I think) either a basic G8 or a Victoria G8. I modified her body somewhat, did some minor stuff with Skin Builder and gave her NGV8 genitals and Miranda hair. I suppose I could upload her as a scene subset .duf if that helps.Could you list the character and the room environment you used? If I've got them I'll see what render times I get.
I had some assets of bookshelfs with books in them, added them to a scene and got about 8gb texture consumption only because of that. Whats worse is that it was only one of the bookshelfs that caused it. The creator used unique textures for every single book in it at 4k, but switched to a 1k texture and used it for all books on the other bookshelfs. After deleting the one bookshelf I got a memory consumption of 2gb or so.Look at the little box that comes up when you start a render, it should give you a rundown as it goes as to whether it's running on GPU or CPU, the only thing I can think of is to switch from "new window" to "direct to file" in your render settings, that stops it drawing to the screen as it renders though that really shouldn't make any difference (does make my computer more usable).
If your GPU is in use the only thins I can think of that would cause it to take that long are either something in the scene has an insane number of polys, like an order of magnitude more than it should, or your quality settings are off the charts.
Could you list the character and the room environment you used? If I've got them I'll see what render times I get.
Yeah, throw it up as a .duf and I'll take a look.The character was (I think) either a basic G8 or a Victoria G8. I modified her body somewhat, did some minor stuff with Skin Builder and gave her NGV8 genitals and Miranda hair. I suppose I could upload her as a scene subset .duf if that helps.
The room isYou must be registered to see the linksand I didn't change a thing about it.
Well, it wasn't a bookshelf since the room doesn't have any.I had some assets of bookshelfs with books in them, added them to a scene and got about 8gb texture consumption only because of that. Whats worse is that it was only one of the bookshelfs that caused it. The creator used unique textures for every single book in it at 4k, but switched to a 1k texture and used it for all books on the other bookshelfs. After deleting the one bookshelf I got a memory consumption of 2gb or so.
So maybe its just one of the assets?
TeslaCorps stuff is usually really good optimised, but have a look for glass and reflective materials. They are gpu heavy.You must be registered to see the links.
I did load the entire scene.Yeah, throw it up as a .duf and I'll take a look.
Did you load the entire scene in?
That's a nice clean room.TeslaCorps stuff is usually really good optimised, but have a look for glass and reflective materials. They are gpu heavy.
Its an older render btw.You don't have permission to view the spoiler content. Log in or register now.
I used an hdri and set it up so it shines directly into the room and the ceiling lights are actually from the iray ghost light kit (1 or 2), I used low values and reduced the size of the lamp itselfThat's a nice clean room.
I suppose I can try to remove the glass tables and see where that gets me.
How did you set up the lights in that scene if I may ask?
I... understood some of that... I think.I used an hdri and set it up so it shines directly into the room and the ceiling lights are actually from the iray ghost light kit (1 or 2), I used low values and reduced the size of the lamp itself
Heh, either that's missing assets or she turned into abstract art when I uploaded her.btw:
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I don't know any good lighing tut, sorry, I googled it all myself ^^"I... understood some of that... I think.
Any links for a good lighting tutorial?
Heh, either that's missing assets or she turned into abstract art when I uploaded her.
Nice. She's well done.
Preview on my first attempt to create an asian girl.
Her name is Erika because that name exists in both Japan and Europe, which is simply awesome.
I *think* I may have overdone it on the eyebags just a little
She looks a little devilish girl. i mean in a cute way. Anyway good job bro
Preview on my first attempt to create an asian girl.
Her name is Erika because that name exists in both Japan and Europe, which is simply awesome.
I *think* I may have overdone it on the eyebags just a little
I do know what an HDRI is (after I had to google it when I first saw it mentioned) but thanks for the link, looks promising.I don't know any good lighing tut, sorry, I googled it all myself ^^"
An HDRI is a background image with its own light "attached". You can find some free hdri's atYou must be registered to see the linksand use them as "Dome" in your render settings.
You must be registered to see the linksmight also be available here. To put it simply they are really usefull light sources
CUTIE!!
Preview on my first attempt to create an asian girl.
Her name is Erika because that name exists in both Japan and Europe, which is simply awesome.
I *think* I may have overdone it on the eyebags just a little
No matter what, women in high heels sandals SO do it for meAnother hot summer day View attachment 231807