3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Techn0magier

Well-Known Member
Jul 2, 2017
1,217
4,480
I originally had a different plan for this render... but I couldnt get this to show so for now she's unscathed and still smiling...
[...]
Does anyone know why it wouldn't show?
Gen9_LIE_test.jpg

I wanted to know what the LIE is capable of and tried those textures on Genesis 9.
I haven't tested the Geoshell approach so I can't help here with the out-of-the-box asset.
But as a LIE Material, the maps are working. depending on the used lighting and skin material tweaking is needed. I transformed the bump texture into an actual BUMP map and two layers for the colour with different blend modes. (Source over, Multiplicative). The Bump Map projection needs either to be cranked up between values of 3 and 10 or further tweaking in Ps/KRITA/Gimp is needed. The UV map around the glutes area is similar enough to Genesis 8 that no realigning is needed, which made the transition pretty painless.


p.S.: What I painfully miss is "fit control". Those straps are killing me, with their unwillingness to conform to the Gen9 body. And yes I am using a smoothing modifier. ;)
 

Coral's Dream

Member
Aug 30, 2022
115
2,079
Hello hello heyo! Once again I brought my beautiful girls Coral and Xerrin to your presence!

Every time I promise myself not to put more than a week between my posts, but, you know... life. Missed you all.

I am experimenting more on vibrant/exaggerated coloring, lighting, and scene setups that would give "artificial but not so like that" vibes. Light is a magic that never ceases to amaze me. The more I play with the lights and colors the more I got mesmerized. This time I haven't used any indoor environments in the render set because I wanted to challenge myself more since I mentioned in my previous post that it is harder for me to achieve consistent and natural results in outdoor environments. So I thought that, why not try to create an artificial aura that would not scratch the eye and kinda look natural... I am happy with my subjective success in the results. What do you guys think? My dear Coral was super-enthusiastic to give more alluring and flamboyant poses and looks to the camera, you can find the exclusive shots if you decide to visit them there :3

Again, all these images are raw-renders / have no postwork. Argh, I've been reading the recent posts about applying postwork on images that are being shared here... Guys, this is a choice, isn't it? There is nothing wrong about making a statement of whether the image has a postwork or not. Moreover, in my opinion, it has a huge advantage for me to see if a render is photoshopped or not, e.g. when I see one of Forlorn Desire's renders, most of the time it drives me crazy and I ask myself that "Oh God, could that even be achieved by using DAZ only? How?!", hereby it leads me to play with all the buttons in the DAZ more and more to improve myself and my abilities with the software. All in all, there is no point of bragging with "no postwork", it can only be used to boost one's thyself and other people to achieve higher.

And again, I am always open for your comments and criticism.
Love you <3

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Last edited:
Sep 11, 2022
87
1,347
Hello hello heyo! Once again I brought my beautiful girls Coral and Xerrin to your presence!

Every time I promise myself not to put more than a week between my posts, but, you know... life. Missed you all.

I am experimenting more on vibrant/exaggerated coloring, lighting, and scene setups that would give "artificial but not so like that" vibes. Light is a magic that never ceases to amaze me. The more I play with the lights and colors the more I got mesmerized. This time I haven't used any indoor environments in the render set because I wanted to challenge myself more since I mentioned in my previous post that it is harder for me to achieve consistent and natural results in outdoor environments. So I thought that, why not try to create an artificial aura that would not scratch the eye and kinda look natural... I am happy with my subjective success in the results. What do you guys think? My dear Coral was super-enthusiastic to give more alluring and flamboyant poses and looks to the camera, you can find the exclusive shots if you decide to visit them there :3

Again, all these images are raw-renders / have no postwork. Argh, I've been reading the recent posts about applying postwork on images that are being shared here... Guys, this is a choice, isn't it? There is nothing wrong about making a statement of whether the image has a postwork or not. Moreover, in my opinion, it has a huge advantage for me to see if a render is photoshopped or not, e.g. when I see one of Forlorn Desire's renders, most of the time it drives me crazy and I ask myself that "Oh God, could that even be achieved by using DAZ only? How?!", hereby it leads me to play with all the buttons in the DAZ more and more to improve myself and my abilities with the software. All in all, there is no point of bragging with "no postwork", it can only be used to boost one's thyself and other people to achieve higher.

And again, I am always open for your comments and criticism.
Love you <3
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Surely wasn't expecting to read nice words like these today <3 Thank you so much! I must say, you've come a long way since your first post here and witnessing your progress from the first rows has been an absolute pleasure. Always hoping to see more from you... Keep up the good work <3
 

Bullx

Active Member
Jul 2, 2020
681
18,020
These are commissions from DeviantArt.

Requested models were:
-Tina Armstrong - Dead or Alive
-Cassandra Cage - Mortal Kombat
-Nina Williams - Tekken
-Helena Douglas - Dead or Alive
-Monika Weis - Rainbow Six Siege

I've never really played around with other people's models before but it worked out.

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without my glasses i was pretty sure that it was johhny lawrence

comfinal4k.png image.jpg
 
5.00 star(s) 13 Votes