- Sep 1, 2018
- 258
- 1,190
Alwaysis critique allowed?
It's really just a random shot to see how the DAZ Dragon looks.
Alwaysis critique allowed?
About the Dragon, it looks awful. But that is nothing you can do about. Or you push it into Blender or Hexagon and give it more polygons, especially in the mouth area. Also the it's skin, I never liked it. Always lookes like plastic to me, if you use it vanilla. But again, that is something that sticks to the asset itself.Always
It's really just a random shot to see how the DAZ Dragon looks.
Looks like something they would have used in a 80's SciFi flick. XDThis happens, when you fuck something up with the char and light ... stupid mistake
View attachment 233031
hope don´t make the same mistake on the next try
Looks like your bloom setting is way too aggressive.This happens, when you fuck something up with the char and magic/light ... stupid mistake
View attachment 233031
hope don´t make the same mistake on the next try
I like the darker one more... But both rendere are indeed equally goodJust a slight.. homage to an anime called Kakegurui - and to a fan art made of it, precisely. Unfortunately I had to "arrange" myself with something remotely resembling a school uniform and this was the only one fitting for the job! And I don't think that there are eyes like hers (showed in the anime I mean or like my pfp) out there but probably you could make it in one way or another. However since I'm not that expert with Daz yet, I just chose the simple red eyes from another model
And since the theme of the anime itself is the gambling, I came up with this on PSYou don't have permission to view the spoiler content. Log in or register now.
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I'm wondering if it's better the white background.. or the darker one above? For the cards?
All valid points:About the Dragon, it looks awful. But that is nothing you can do about. Or you push it into Blender or Hexagon and give it more polygons, especially in the mouth area. Also the it's skin, I never liked it. Always lookes like plastic to me, if you use it vanilla. But again, that is something that sticks to the asset itself.
The hair of your model on the other hand. It's something I detected in some of your works. It always behaves weird. sometimes it sticks into solid surfaces like neck and shoulders and sometimes it moves unnatural like in this case. The acceleration and the movement of the dragon dictates how the her hair should move.
Hence it is a random shoot I don't get into the catchlights in her eyes, they make her look somewhat insane. Same goes for her pose. It could need some tweaking, if it would be a serious work.
But when I understood you right, you wanna go into the photorealistic branch of CG, and therefore her skin needs goosebumps, look at the altitude of her. It is freaking cold up there. And fantasy setting or not, goosebumps can look sexy. Also the materials of her clothing could use some tweaking in this light to look more realistic, the straps on her arms look outright flat not like textile or leather. And the straps on her legs, I'm not sure if they are oily leather or latex coated.
And I know it is really nitpicky but photorealism has the term "photo" for a reason. Therefore I'm missing a lot of the typical troublemakers in cameras. I knew that photographers and cinematographers do a lot of postwork to dampen some of those effects. Here is a non-definite list of things I would love to see in this picture.
Partial or full motion blur, stronger lense distortion, lense flare (especially with this kind of lighting), chromatic aberration, a small vignette etc.
I don't wanna be mean here, but I think you prefere those straight words over sugar coated ones.
Agreed, some of these sets have like 30 point lights and like a dozen emissives and it's just insane to try and render. This does the job just fine. I mean, we're meant to be looking at the girl anyway, not all the fancy little props and lights.Created a strip club using primitives and some props. Too many assets out there with overly complicated geometry / lighting that kill render times. Still have to insert some chairs / tables.
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Holy shit, this render is gorgeous. I like it this way, i mean clean, without unnecessary props. This way the whole scene looks somewhat lonely, with the girl trying to express her inner self.Created a strip club using primitives and some props. Too many assets out there with overly complicated geometry / lighting that kill render times. Still have to insert some chairs / tables.
View attachment 233048
Rendering this in 7 minutes speaks for itself. I mean, I don't know yours specs, but I know for sure with the amount of assets on screen this would take ages unoptimised.Quick test I did of a bar environment I want to use. Big thing for me was optimizing it as much as possible for a quick render. When I do most of my shots in here, I'll be able to hide a lot of the environment so it's not a big deal, but for a wide I wanted to see if I could do a quick render. Don't mind the stuff outside the window, the scene was render scene only and I just put a random cityscape image back there.
I deleted a lot of the emissive lights that came with the set, deleted the original bar area and added another one from a different set, then added ghost lights to the windows for fill, and a few spotlights for additional lighting. For this wide, very high detail wasn't a big priority for me, so I turned on the denoiser. Whole thing rendered at 1080p in about 7 minutes which I'm happy with. Did some coloring, contrast work, etc. in PS. Think it turned out pretty well and should allow me to just place characters, hide parts I'm not using, hide lights I'm not using, adjust the ones I am, and go. But if something sticks out that I missed, I'm all ears. Lighting can be tough and time consuming, probably the 2nd hardest thing for me after good posing.
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My specs are pretty good; i6700k, 32 gigs ram, GTX 1080 and 1070. Even with that, if I don't optimize some stuff I'll be sitting around for ages.Rendering this in 7 minutes speaks for itself. I mean, I don't know yours specs, but I know for sure with the amount of assets on screen this would take ages unoptimised.
The bar looks a bit to low in relation to the stools though and the room in the backgound seems to be a bit too bright.
But all in all a really good render and I know how much work this is after creating a whole apartment myself xD
Love the skin! Where is it from?
New redhead skin & matching girl next door.