- May 30, 2017
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I meant kill the prey and eat itI really don't know what dragonborn means.You mean Dragonborn, Fus Ro Dah!
Jokes aside, nice render bro.
I meant kill the prey and eat itI really don't know what dragonborn means.You mean Dragonborn, Fus Ro Dah!
Jokes aside, nice render bro.
Nothing too serious bro, i was quoting Skyrim a famous game where the MC is just the Dragonborn. I did this only cuz i saw a dragon in the scene .I meant kill the prey and eat itI really don't know what dragonborn means.
Looks really nice! What kind of light setup are you using?Kinda sucks that there is no decent natural dForce hair
Render Studio:Looks really nice! What kind of light setup are you using?
Thanks. Gonna try myself that too.Render Studio:
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From the scenes, it's the one in the top-left corner (multilight FX or something?)
The same author also has amazing Studio HDRIs and the Hi-Key Studio
Great renders! Might i ask how you got that lightning so bright, i have tried sometimes with HDR and other ways but it mostly just becomes dim and or way to "pointed" just at the character with to much shadows......
I used to struggle with lighting in DAZ quite a lot. But I came to realize that like in professional photography, the render like a photo when taken is not supposed to be the final product.Great renders! Might i ask how you got that lightning so bright, i have tried sometimes with HDR and other ways but it mostly just becomes dim and or way to "pointed" just at the character with to much shadows......
Ok, i see, thank you for the information, so its a lot of post-processing, your raw render looks alot like what my renders usually end up like, with strange shadows on the faces / characters etc. I'm just a new user and have not used DAZ much at all(maybe 10-20 small renders) but i see now that post-processing is probably requiered to get good lights.I used to struggle with lighting in DAZ quite a lot. But I came to realize that like in professional photography, the render like a photo when taken is not supposed to be the final product.
Since I'm not a professional photographer nor a photoshop guru I'm using a variety of photography tools while slowly improving my work. One of the tools I use is the old version ofYou must be registered to see the linksthat Google released for free in 2016 that you can use in Photoshop or Lightroom. Another program I've been using is Photolemur which does things 'automagically' using their machine learning. Basically I repurpose stuff meant for photography. Here's a part of what the 'raw' renders looked like, pardon the shit that didn't end up in the final image such as the hands, if I were to include that stuff in the final image I would've spent some actual time on the stuff that I cut out.
It's a bit of both, there's a ton of stuff you can do inside the program but it's also easy to 'fake' good lighting after the fact. This particular render I didn't have any time to spend at all on the lighting, I basically just tested that I had some light and was satisfied I could do something with it in post.Ok, i see, thank you for the information, so its a lot of post-processing, your raw render looks alot like what my renders usually end up like, with strange shadows on the faces / characters etc. I'm just a new user and have not used DAZ much at all(maybe 10-20 small renders) but i see now that post-processing is probably requiered to get good lights.
It's a bit evil from DAZ to show their products with perfect lighting etc and their lighting sets that you can buy, and then its not like that when you use it in the program...
I agree. But with some weight mapping you can come a long way.Kinda sucks that there is no decent natural dForce hair
What I like. Her hat and the very first picture in general.View attachment 236028
And a mediocre attempt at making water into blood
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agreed. Already have software to make normal maps but was way too late in the render when I noticed how flat they were.What I don't like. The copple stone on said picture. Normal Maps are your friends.