- Sep 4, 2018
- 46
- 611
She'll be fine here until the morning...
View attachment 235342
Great scene buddy! How did you get writings on her body?
She's Cute, looks a bit young... But who cares i like her anyway.View attachment 235374
Hustle Town - is released congratulation
You must be registered to see the links
It is most likely yellow because of the color temperature (Kelvin) of the lights.I think it's too yellow, doesn't it ?
I hope it will not upset you, but since I have a calibrated sRGB monitor I've done a postwork on the first version you posted using GIMP 2.10.8... Here is the "perfect" brightness for that picture:Ok thats my third attempt now with this scene, i've increase the overall luminous flux and intensity of the three point lights and rised the Film ISO from 75 up to 125. So... i hope she's more defined now.
You don't have permission to view the spoiler content. Log in or register now.
Why should it upset me? I'm still learning how to use Daz and how to make decent render. Only one thing i have to say, the base image you used come froma different post that i made previously and thus isn't the same one as the post you quoted.I hope it will not upset you, but since I have a calibrated sRGB monitor I've done a postwork on the first version you posted using GIMP 2.10.8... Here is the "perfect" brightness for that picture:
View attachment 235446
You don't have permission to view the spoiler content. Log in or register now.
Very interesting item. Will test it ! Thanks.It is most likely yellow because of the color temperature (Kelvin) of the lights.
WithYou must be registered to see the linksyou can view and edit all light sources in a scene very efficiently.
Yes indeed, the image I used as base for the postwork come fromWhy should it upset me? I'm still learning how to use Daz and how to make decent render. Only one thing i have to say, the base image you used come froma different post that i made previously and thus isn't the same one as the post you quoted.
On a side note can you tell me what you think of my last render and how to do a decent postwork on gimp?
Thx bro, and yes i noticed the glitch too. It comes from the backlight of my 3 pointlight system, due to it being wrongly place.Yes indeed, the image I used as base for the postwork come fromYou must be registered to see the links. Your last render is very close to my version regarding the brightness, excepted that there is a glitch on her left shoulder (right side of the picture). I don't know what kind of monitor you use, but first thing first you will need to calibrate it otherwise you will continue to produce bad lit render. here is a interresting article that will help you :You must be registered to see the links
Also as @Xavster and others pointed many times, rightly lighting your scene is important and can change drasticly your render. Lighting not means only playing with exposure and ISO dials, but also add additional lights. @Xavster has made simple tutorials about that topic in theYou must be registered to see the links.
Regarding postwork with GIMP, it is a vast topic, somtime simple and many times quite complex. I will be pleased to help you but you will have to ask questions with example. With your image, I converted it into a 32-bits picture to be able to play with exposure and tone mapping in an extended way. Once finished I converted it back to 8-bits.
Again, it could be my TV but for me, it looks good without the ps treatment. Yes it's a bit yellow'ish, but it looks like a normal artifical interior light, like a warm light ceiling lamp would produce.Need help with post treatment.
Here is the Daz3d screen :
View attachment 235392
I think it's too yellow, doesn't it ?
So I've done Photoshop post treatment (contrast, color, ton, ...) :
View attachment 235400
I think it's better but I wan't your opinion on it (Do your own PS treatment and post it to show me the way).
Looks nice but the light effect is a bit too much if you ask me.Playing with Sun-Sky environment and Iray Ghost lights.
View attachment 235460
View attachment 235461
im watching this on an 6500K calibrated monitor and i think the first one looks best without any PS mods.Need help with post treatment.
Here is the Daz3d screen :
I think it's too yellow, doesn't it ?
So I've done Photoshop post treatment (contrast, color, ton, ...) :
I think it's better but I wan't your opinion on it (Do your own PS treatment and post it to show me the way).