- Apr 12, 2021
- 554
- 14,913
Very lovely renders....Hey guys! I'm working on a game that's gonna be a collection of short stories. For each story, I'm putting together a set of about 10 render images. The first story's set is already done and available on my patreon. Here are some previews. What do you think?
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Yeah, welcome to DAZ!Trying to figure out a way to separate one runtime-environment for one scene, instead of having them all active and picking items from them in a kit-bashing manner. This only lead to suddenly HUGE scene-files and loading times to over an hour (scene e.g. my last post), and when looking at the ".duf"-scene, there where noumerous lines pointing to some morphs I had used one or another time, but most where actually "zeroed" and not in use.
I have no idea how to get rid of them. DAZ is an insanely dumb programmed piece of software in more than this regard.
last thing I tried, is different solutions in gathering the neccessary content for the scene (You must be registered to see the linksor the freebieYou must be registered to see the linksfrom ShareCG), even put some code together myself to examine the .duf-scene to extract the links to the seemingly used morphs and other parts of the scene. But in the end I ... end up with a single library-folder, containing ALL useless morphs (because they are listed in the .duf), and my loading time got decreased by about 5 mins.
So, currently I try to figure out how to set up a system for JUST one library-folder, containing all, and JUST the morphs and props I use in the scene, and to be able to put the library togeter with the scene for later backup.
In the meantime ....
You sure you won't get me some icecream?
View attachment 2377757
Oh, and one more thing. Do not complain about how DAZ works on their forums, there is a Dick moderator (his actual name and behavior) that will delete any posts that he deems are anti-DAZ.Trying to figure out a way to separate one runtime-environment for one scene, instead of having them all active and picking items from them in a kit-bashing manner. This only lead to suddenly HUGE scene-files and loading times to over an hour (scene e.g. my last post), and when looking at the ".duf"-scene, there where noumerous lines pointing to some morphs I had used one or another time, but most where actually "zeroed" and not in use.
I have no idea how to get rid of them. DAZ is an insanely dumb programmed piece of software in more than this regard.
last thing I tried, is different solutions in gathering the neccessary content for the scene (You must be registered to see the linksor the freebieYou must be registered to see the linksfrom ShareCG), even put some code together myself to examine the .duf-scene to extract the links to the seemingly used morphs and other parts of the scene. But in the end I ... end up with a single library-folder, containing ALL useless morphs (because they are listed in the .duf), and my loading time got decreased by about 5 mins.
So, currently I try to figure out how to set up a system for JUST one library-folder, containing all, and JUST the morphs and props I use in the scene, and to be able to put the library togeter with the scene for later backup.
In the meantime ....
You sure you won't get me some icecream?
View attachment 2377757
Daz will load every morph every time a new figure is added to a scene, this is why it becomes unusable with too many morphs. I've separated out nearly all of my character morphs into a separate "Base Directory" that I only add if I make a new char. I've separated out things like hd details, clothing morphs, and expressions/pose stuff into the main working directory. When I like the char I export an obj file, touch it up in blender, then after removing my character builder directory I make a new morph for that char. I however don't save it as a morph. Then it would need to be loaded for every other figure. I save the character as a scene subset, then the morph data is isolated to just that one character. I have so much I've downloaded so much from here but unless I'm creating something new I can load a character in under 10 secs.Trying to figure out a way to separate one runtime-environment for one scene, instead of having them all active and picking items from them in a kit-bashing manner. This only lead to suddenly HUGE scene-files and loading times to over an hour (scene e.g. my last post), and when looking at the ".duf"-scene, there where noumerous lines pointing to some morphs I had used one or another time, but most where actually "zeroed" and not in use.
I have no idea how to get rid of them. DAZ is an insanely dumb programmed piece of software in more than this regard.
last thing I tried, is different solutions in gathering the neccessary content for the scene (You must be registered to see the linksor the freebieYou must be registered to see the linksfrom ShareCG), even put some code together myself to examine the .duf-scene to extract the links to the seemingly used morphs and other parts of the scene. But in the end I ... end up with a single library-folder, containing ALL useless morphs (because they are listed in the .duf), and my loading time got decreased by about 5 mins.
So, currently I try to figure out how to set up a system for JUST one library-folder, containing all, and JUST the morphs and props I use in the scene, and to be able to put the library togeter with the scene for later backup.
In the meantime ....
You sure you won't get me some icecream?
View attachment 2377757
Two issues merged together. DAZ does not SAVE every morph it loads with a character or scene, just those set to auto-follow in addition to the ones you actually use. It does however load every morph when you load a character. Two separate things, a .duf will bloat with all those auto-follow morphs saved with it (surprisingly more than anyone would expect), files will take longer to load if you have a lot of morph packages installed.Daz will load every morph every time a new figure is added to a scene, this is why it becomes unusable with too many morphs. I've separated out nearly all of my character morphs into a separate "Base Directory" that I only add if I make a new char. I've separated out things like hd details, clothing morphs, and expressions/pose stuff into the main working directory. When I like the char I export an obj file, touch it up in blender, then after removing my character builder directory I make a new morph for that char. I however don't save it as a morph. Then it would need to be loaded for every other figure. I save the character as a scene subset, then the morph data is isolated to just that one character. I have so much I've downloaded so much from here but unless I'm creating something new I can load a character in under 10 secs.
There's some good tips in the following video on speeding up your loading times. Morphs are really bad for slowing things down. Whether you use the morphs or not, DAZ has to load them in if they are in any way related to the figure you're loading so be careful on how many you install.Trying to figure out a way to separate one runtime-environment for one scene, instead of having them all active and picking items from them in a kit-bashing manner. This only lead to suddenly HUGE scene-files and loading times to over an hour (scene e.g. my last post), and when looking at the ".duf"-scene, there where noumerous lines pointing to some morphs I had used one or another time, but most where actually "zeroed" and not in use.
I have no idea how to get rid of them. DAZ is an insanely dumb programmed piece of software in more than this regard.
last thing I tried, is different solutions in gathering the neccessary content for the scene (You must be registered to see the linksor the freebieYou must be registered to see the linksfrom ShareCG), even put some code together myself to examine the .duf-scene to extract the links to the seemingly used morphs and other parts of the scene. But in the end I ... end up with a single library-folder, containing ALL useless morphs (because they are listed in the .duf), and my loading time got decreased by about 5 mins.
So, currently I try to figure out how to set up a system for JUST one library-folder, containing all, and JUST the morphs and props I use in the scene, and to be able to put the library togeter with the scene for later backup.
In the meantime ....
You sure you won't get me some icecream?
View attachment 2377757