- Aug 31, 2017
- 573
- 670
Why don't you share your information with the community? It might be interesting for others, as well....I didn't intend to use it. I'll contact you in a dm about the denoiser.
Why don't you share your information with the community? It might be interesting for others, as well....I didn't intend to use it. I'll contact you in a dm about the denoiser.
I did share it before. I use NVidia AI denoiser. But I'm still on my learning phase and I don't want to look like a wonk.Why don't you share your information with the community? It might be interesting for others, as well....
You did? Then i missed / overread it, sorry.I did share it before. I use NVidia AI denoiser. But I'm still on my learning phase and I don't want to look like a wonk.
It was a month ago, I'm not the most active yetYou did? Then i missed / overread it, sorry.
Who's he gonna rescue, I wonder? Either he is running in the wrong direction, or there's some other kind of emergency ...
Stay tuned for the next episode...Who's he gonna rescue, I wonder? Either he is running in the wrong direction, or there's some other kind of emergency ...
Nice work, though!
Lighting is a bitch to get perfect.Just playing around, mainly with runtime-issues, but we cannot let opportunities pass, can we? So here I am trying out some methods in quickly lighting a scene with some moody-ish lights. Some tries with DAZ lightsources (mainly spotlight) I didnt find particular pleasing all in all.
This one on the contrary I did with emissive properties on ... props. The more realistic shadows did it for me, because, for the life of me, I couldn't get the shadows with "DAZ-lighting" to look "nice". I know its a very subjective thing, like many other things are.