3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

wildcat99sh

Active Member
Aug 31, 2017
530
573
Is this a good place to post characters for a game i'm making (i'm talking something like 30 images)? if not is there a more appropriate thread i could ask for feedback on them?
That's funny....i wanted to ask almost the same, as i had to stay in bed for several days (broken leg). And as this is totally boring, i started to develop a VN, so some DAZ renders and playing around with Ren'Py.
My question would be, when i post the first lets say 10 renders (so a stripped VN) here, whether someone could tell me, whether it is good enough to go on and trying to sell it (but how and where, by the way?) or whether my artwork and story is not good enough.
And i'm old enough to stand negative feedback (as long as it is not personal).
 
  • Like
Reactions: 0ier 3D

vez

Newbie
Jul 26, 2017
22
193
A couple of things, firstly Depth of Field is to narrow, play with camera settings so that your far field is behind her head, not just behind her eyes. Secondly is that supposed to be her 'thumbs up' cos the angles so odd it could be some one elses hand.
Maybe change the colour of her top too.
This looks great! I personally think it's a very good starting point (if you're trying to get close to that reference render); in addition to what's already been advised, just some things I'd (personally) look into:
Be mindful of your framing. Much of the 'flat-ness' that you're observing is due to that. Notice how the reference render has a much narrower frame and, therefore, pretty much all of the frame is filled by the girl? In your render, there's too much 'dead space' around the subject, space where nothing is really happening.
If you don't want to go with a narrow frame, use lighting to liven-up that wall a bit. Something like, sunlight coming in from the window and stretching out on the wall (this way, you'll establish: the time of the day, and the positioning of the sun in this render, and subsequently, the 'mood' of the render). That'll give the wall some 'personality', and is better than say, putting some posters on the wall, as those will meet the same fate due to the DOF being applied to them.
Keep in mind that taking a good, 'artistic' picture in a dark room with harsh fluorescent lights is difficult, even in real life. You can do it, it'll just be more difficult to establish a specific mood that you might have in mind.

And lastly, quickly in terms of the expression, don't worry if you can't get too close to that reference render as I'm pretty sure that one has been modified a little bit by hand in ZBrush or something similar.

Hope this helps a little!
Thanks to both! I won't have much time to even open Daz until the weekend, but I'll try to update the scene with your suggestions (y)
 
  • Like
Reactions: JuniorTheJunior
5.00 star(s) 12 Votes