- Nov 24, 2017
- 242
- 3,274
Wow!!! BEAUTIFUL renders! Love these!
Was thinking more along the lines of a better forest than in my render with trees etc, maybe one with a lake or small waterfall for the 'bathing in lake' classic scene where there is bound to be a peeper or two. Some medieval/wooden/fantasy type buildings like taverns and towns. Then the classic castle and town stone type of things.What kinds of environments or renders do you have in mind? I guess going with the theme of captured goblins, maybe a dungeon? There are also a lot of Great Hall and throne room type environments and a lot of medieval dresses as well.
Just a suggestion, but if you're using the same warrior model, you could put her in an environment where she seems out of place. Maybe she shocks and intrigues noble ladies and lords with how high the level of her armor is? I think there are a lot of ways to make something lewd out of that situation if that's the way you want to go.
It can be tricky to show movement in a certain amount of renders without it actually being a animation, adding to what was already mentioned above I would try doing a render either before or after the 'impact', like how you see in some animation tutorials where to get the desired results you sometimes need to go past where the impact is etc etc.I like how the movement turned out in this one Anyone who got advice on improving the look of "movement"?
View attachment 2444873
View attachment 2444874
If they haven't mentioned these already, there are some nice waterfall/forest assets from Orestes. Vigil Creek Falls, Lost Grotto, and Triskele Falls. They are hdr maps so I think you can use something like SY Rigged Waterfalls for interactivity with the water. Yeah, procrastination can be tough to overcome. Good luck!Was thinking more along the lines of a better forest than in my render with trees etc, maybe one with a lake or small waterfall for the 'bathing in lake' classic scene where there is bound to be a peeper or two. Some medieval/wooden/fantasy type buildings like taverns and towns. Then the classic castle and town stone type of things.
I have been directed by someone already to a site where several of those assets are I just need to stop procrastinating.
I love the lighting, low contrast and glow on this one. Gorgeous work.Let's pray together
View attachment 2445859
It was made with face transfer and part of the morph from thisWow, very realistic! I recall her asset being mentioned in the past, but I forgot already. Mind sharing which one you used? I have had some ideas for her, but I forgot which one it was.
Nicely done anyhow.
The dog in the background holding the beer......what a nice detail in a pretty good render.