3D-Daz Daz3d Art - Show Us Your DazSkill

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DiosDecay

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Mar 2, 2018
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What kinds of environments or renders do you have in mind? I guess going with the theme of captured goblins, maybe a dungeon? There are also a lot of Great Hall and throne room type environments and a lot of medieval dresses as well.

Just a suggestion, but if you're using the same warrior model, you could put her in an environment where she seems out of place. Maybe she shocks and intrigues noble ladies and lords with how high the level of her armor is?:LOL: I think there are a lot of ways to make something lewd out of that situation if that's the way you want to go.
Was thinking more along the lines of a better forest than in my render with trees etc, maybe one with a lake or small waterfall for the 'bathing in lake' classic scene where there is bound to be a peeper or two. Some medieval/wooden/fantasy type buildings like taverns and towns. Then the classic castle and town stone type of things.

Was thinking of toning down her attire to a more practical one but still in the realm of sexy, but the idea of her being from another region and then entering a town and feeling all the lewd stares and respect since she is in such high level armor is an interesting idea I would like to explore perhaps.

I have been directed by DitaVonTease already to a site where several of those assets are I just need to stop procrastinating.

I like how the movement turned out in this one ;) Anyone who got advice on improving the look of "movement"?

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It can be tricky to show movement in a certain amount of renders without it actually being a animation, adding to what was already mentioned above I would try doing a render either before or after the 'impact', like how you see in some animation tutorials where to get the desired results you sometimes need to go past where the impact is etc etc.

Also, wouldn't hurt to add a little blur and dust in some areas as well as a bit more movement in the hair. Though I guess it all comes down to experimentation.

Really nice render btw and I hope to see more.
 
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0ier 3D

Member
Aug 2, 2021
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Was thinking more along the lines of a better forest than in my render with trees etc, maybe one with a lake or small waterfall for the 'bathing in lake' classic scene where there is bound to be a peeper or two. Some medieval/wooden/fantasy type buildings like taverns and towns. Then the classic castle and town stone type of things.

I have been directed by someone already to a site where several of those assets are I just need to stop procrastinating.
If they haven't mentioned these already, there are some nice waterfall/forest assets from Orestes. Vigil Creek Falls, Lost Grotto, and Triskele Falls. They are hdr maps so I think you can use something like SY Rigged Waterfalls for interactivity with the water. Yeah, procrastination can be tough to overcome. Good luck! (y)
 
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peterhorny

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Jan 12, 2018
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Wow, very realistic! I recall her asset being mentioned in the past, but I forgot already. Mind sharing which one you used? I have had some ideas for her, but I forgot which one it was.

Nicely done anyhow. (y)
It was made with face transfer and part of the morph from this
 
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