- Mar 3, 2020
- 376
- 708
Guys quick question. Does this figure look weird to you?
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Yup.Guys quick question. Does this figure look weird to you?You must be registered to see the links
Weird nose and she looks like she had buccal fat removal surgery that is popular right now, makes women look like transexuals but what do i know.Guys quick question. Does this figure look weird to you?You must be registered to see the links
The problem is due to the mesh resolution. At base mesh resolution each plane face that makes up the sweater model is relatively large and the surfaces have individual Normal directions. With a close camera like this render you can see clearly how the different planes catch the light differently based on their individual Normal direction.Had the hardest time trying to smooth out the shadows on her sweater.
Good work. I like that milf, what kind of asset did you use for her? For her face.
No light was added because I couldn't get rid of the one in the HDRI. It was actually worse until I increased the dome size, increased the lighting resolution, and moved the environment x-axis. There is no depth of field added because that's what the dome ended as. This is the first time I've had this issue, it might be the sweater.It has to be an extra light you added causing that. Whenever I use HDRI's I never had a problem like that. The shadows are always fairly soft. I just loaded up a character asset and HDRI, no other lighting at all and this is the result, so... not sure what could be causing your problem, except that you're using extra lighting?
Note: This is just 400 iterations with denoising on the last iteration (denoising set to 400), that's it.
View attachment 2448041
When I posted my frist render in my project most "negative" (with good intentions) comments were about greasiness, I started using NVidia AI denoiser, IMO it is better than the built in. And it is very fast.I'm working on my first project and I wonder if this is considered an OK quality render. I can only afford to have 500 samples sice I use CPU to render (sad, I know)
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I put it up to three , and used high resolution instead of base resolution, which is my pc limit. The sweater is an old buy, but that hasn't been a problem before.The problem is due to the mesh resolution. At base mesh resolution each plane face that makes up the sweater model is relatively large and the surfaces have individual Normal directions. With a close camera like this render you can see clearly how the different planes catch the light differently based on their individual Normal direction.
Try increasing the Sub-d (subdivision) value for the sweater object. It should not have a large effect on render times unless you go crazy high. But it should give you a much smoother "curve" of faces and thus get a more natural treatment of the shadow line.
This is actually for Uncle_Stepa_PolicemanWhen I posted my frist render in my project most "negative" (with good intentions) comments were about greasiness, I started using NVidia AI denoiser, IMO it is better than the built in. And it is very fast.