- Jun 12, 2020
- 1,493
- 23,146
I can imagine! Fought with it a lot myself in the past. Practice makes perfect though. That's a good base for her! Really puts me in mind of some of the Dwarf Females from WoW. Starting to miss that game now! LOL... I played it WAY too much (from 2005 up until just a couple years ago). I have my max number of characters the game allows (50) with at least one level 120 of each class (though they changed that now I guess). My main classes I loved was the Paladin, Mage and Druid. Used to be in a great guild during the Lich King days. <sigh>It seems that the denoiser in daz wasn't powerful enough on the last renders and I had to use something else. The ai denoiser is better from what I've seen.
I used https://f95zone.to/threads/rosylen-for-genesis-8-female.31375/ as a base and worked on the morphs,there's a lot. This one is the fourth version I made, it was really a fight with the morps and the bugs (exemples: the character disappear and you only have the hair and nothing else or the skin is totally blue or white)
Love the top picture, it's almost artistic... the bottom ones... BARF!!! LMAO.. (not a huge fan of the white stuff). Still, nicely done.
Did you try maybe using a primitive like a large rectangle, make it emissive for light then make it larger. Or if you can take whatever light source you have and make it wider and taller... if it is a point light, you might want to make it into a spotlight then change the height and width of it to something like 50 by 50, larger lights make for softer shadows.Had the hardest time trying to smooth out the shadows on her sweater. View attachment 2447653
Looks alright. I only ever do 400 iterations with denoising in all the renders you see me post. I usually set denoising to start at 400, turn quality OFF (to make certain it goes to 400 iterations) and set the iterations to 400 so basically it only denoises the last iteration. Usually turns out well (good enough for me anyhow) and only takes a couple minutes to render. I use an RTX3060 12G model (more VRAM = better for rendering).I'm working on my first project and I wonder if this is considered an OK quality render. I can only afford to have 500 samples sice I use CPU to render (sad, I know)
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Well done AND Max respect to ALL of You for different hair styles!Just for fun, I loaded up a Genesis 2 Female as I really haven't messed with them before. I don't have many assets for them so couldn't do much but it was interesting.
View attachment 2439485
That's what I wanted to do. I usually use a spotlight and mess with the spread angle. But I couldn't get rid of the light that is attached to the dome in the HDRI. So I tweaked the scene. I'm sure(hoping) I'm missing something, but I had no luck with google and tutorials.Did you try maybe using a primitive like a large rectangle, make it emissive for light then make it larger. Or if you can take whatever light source you have and make it wider and taller... if it is a point light, you might want to make it into a spotlight then change the height and width of it to something like 50 by 50, larger lights make for softer shadows.
For spotlights I tend to not use the spread angle and change it's height and width both to 100 to soften any shadows with the light geometry set to rectangle (weird since I set the height and width the same but oh well) I don't really use spotlights often and tend to go with emissives or pointlights and HDRIs.That's what I wanted to do. I usually use a spotlight and mess with the spread angle. But I couldn't get rid of the light that is attached to the dome in the HDRI. So I tweaked the scene. I'm sure(hoping) I'm missing something, but I had no luck with google and tutorials.
Just messed with that character and came up with the following female Gnome...It seems that the denoiser in daz wasn't powerful enough on the last renders and I had to use something else. The ai denoiser is better from what I've seen.
I used https://f95zone.to/threads/rosylen-for-genesis-8-female.31375/ as a base and worked on the morphs,there's a lot. This one is the fourth version I made, it was really a fight with the morps and the bugs (exemples: the character disappear and you only have the hair and nothing else or the skin is totally blue or white)
It has to be an extra light you added causing that. Whenever I use HDRI's I never had a problem like that. The shadows are always fairly soft. I just loaded up a character asset and HDRI, no other lighting at all and this is the result, so... not sure what could be causing your problem, except that you're using extra lighting?That's what I wanted to do. I usually use a spotlight and mess with the spread angle. But I couldn't get rid of the light that is attached to the dome in the HDRI. So I tweaked the scene. I'm sure(hoping) I'm missing something, but I had no luck with google and tutorials.
Yup.Guys quick question. Does this figure look weird to you?You must be registered to see the links
Weird nose and she looks like she had buccal fat removal surgery that is popular right now, makes women look like transexuals but what do i know.Guys quick question. Does this figure look weird to you?You must be registered to see the links
The problem is due to the mesh resolution. At base mesh resolution each plane face that makes up the sweater model is relatively large and the surfaces have individual Normal directions. With a close camera like this render you can see clearly how the different planes catch the light differently based on their individual Normal direction.Had the hardest time trying to smooth out the shadows on her sweater.