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3D-Daz Daz3d Art - Show Us Your DazSkill

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Night Hacker

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Jul 3, 2021
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It seems that the denoiser in daz wasn't powerful enough on the last renders and I had to use something else. The ai denoiser is better from what I've seen.
I used https://f95zone.to/threads/rosylen-for-genesis-8-female.31375/ as a base and worked on the morphs,there's a lot. This one is the fourth version I made, it was really a fight with the morps and the bugs (exemples: the character disappear and you only have the hair and nothing else or the skin is totally blue or white) o_O
I can imagine! Fought with it a lot myself in the past. Practice makes perfect though. That's a good base for her! Really puts me in mind of some of the Dwarf Females from WoW. Starting to miss that game now! LOL... I played it WAY too much (from 2005 up until just a couple years ago). I have my max number of characters the game allows (50) with at least one level 120 of each class (though they changed that now I guess). My main classes I loved was the Paladin, Mage and Druid. Used to be in a great guild during the Lich King days. <sigh>

I may have to load up some old WoW pics and see what sort of Gnome female I can dream up. ;) (edit: I kept saying "Dwarf Female" when I meant "Gnome Female", man... lots of brain farts on me lately! LOL)
 
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Night Hacker

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Had the hardest time trying to smooth out the shadows on her sweater. View attachment 2447653
Did you try maybe using a primitive like a large rectangle, make it emissive for light then make it larger. Or if you can take whatever light source you have and make it wider and taller... if it is a point light, you might want to make it into a spotlight then change the height and width of it to something like 50 by 50, larger lights make for softer shadows.
 

Night Hacker

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I'm working on my first project and I wonder if this is considered an OK quality render. I can only afford to have 500 samples sice I use CPU to render (sad, I know)
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Looks alright. I only ever do 400 iterations with denoising in all the renders you see me post. I usually set denoising to start at 400, turn quality OFF (to make certain it goes to 400 iterations) and set the iterations to 400 so basically it only denoises the last iteration. Usually turns out well (good enough for me anyhow) and only takes a couple minutes to render. I use an RTX3060 12G model (more VRAM = better for rendering).
 

MrD812

Well-Known Member
Oct 24, 2021
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Just for fun, I loaded up a Genesis 2 Female as I really haven't messed with them before. I don't have many assets for them so couldn't do much but it was interesting.

View attachment 2439485
Well done AND Max respect to ALL of You for different hair styles!
As we often see, WAY to many of the same styles are over done in most AVN's.
Appreciate You sharing this, Thank You! (y)
 
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TheNihilProphet

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Nov 9, 2020
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Did you try maybe using a primitive like a large rectangle, make it emissive for light then make it larger. Or if you can take whatever light source you have and make it wider and taller... if it is a point light, you might want to make it into a spotlight then change the height and width of it to something like 50 by 50, larger lights make for softer shadows.
That's what I wanted to do. I usually use a spotlight and mess with the spread angle. But I couldn't get rid of the light that is attached to the dome in the HDRI. So I tweaked the scene. I'm sure(hoping) I'm missing something, but I had no luck with google and tutorials.
 

DiosDecay

Member
Mar 2, 2018
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That's what I wanted to do. I usually use a spotlight and mess with the spread angle. But I couldn't get rid of the light that is attached to the dome in the HDRI. So I tweaked the scene. I'm sure(hoping) I'm missing something, but I had no luck with google and tutorials.
For spotlights I tend to not use the spread angle and change it's height and width both to 100 to soften any shadows with the light geometry set to rectangle (weird since I set the height and width the same but oh well) I don't really use spotlights often and tend to go with emissives or pointlights and HDRIs.

As for getting rid of the light from HDRI you could change the environment mode to scene only but that takes it away completely then you could add a sky background in post.
 

Night Hacker

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Jul 3, 2021
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It seems that the denoiser in daz wasn't powerful enough on the last renders and I had to use something else. The ai denoiser is better from what I've seen.
I used https://f95zone.to/threads/rosylen-for-genesis-8-female.31375/ as a base and worked on the morphs,there's a lot. This one is the fourth version I made, it was really a fight with the morps and the bugs (exemples: the character disappear and you only have the hair and nothing else or the skin is totally blue or white) o_O
Just messed with that character and came up with the following female Gnome...

Gnome Female (G8F) - Centerfold.png
 

Night Hacker

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Jul 3, 2021
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That's what I wanted to do. I usually use a spotlight and mess with the spread angle. But I couldn't get rid of the light that is attached to the dome in the HDRI. So I tweaked the scene. I'm sure(hoping) I'm missing something, but I had no luck with google and tutorials.
It has to be an extra light you added causing that. Whenever I use HDRI's I never had a problem like that. The shadows are always fairly soft. I just loaded up a character asset and HDRI, no other lighting at all and this is the result, so... not sure what could be causing your problem, except that you're using extra lighting?

Note: This is just 400 iterations with denoising on the last iteration (denoising set to 400), that's it.
Gnome Female (G8F) - test.jpg
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
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Had the hardest time trying to smooth out the shadows on her sweater.
The problem is due to the mesh resolution. At base mesh resolution each plane face that makes up the sweater model is relatively large and the surfaces have individual Normal directions. With a close camera like this render you can see clearly how the different planes catch the light differently based on their individual Normal direction.
Try increasing the Sub-d (subdivision) value for the sweater object. It should not have a large effect on render times unless you go crazy high. But it should give you a much smoother "curve" of faces and thus get a more natural treatment of the shadow line.
 
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5.00 star(s) 13 Votes