- Nov 21, 2022
- 96
- 3,853
Thanks I'll give it a try. I might as well try it with the full body shot as well to practice placing ground shadows.I'm still learning to do post work myself as I don't really use it on any of my renders, so I'm not too sure the best or easiest way to go about it. From what I have briefly seen on youtube you could just put the render without the hdri (so the sky comes out as grey) on one layer then put whatever you want to use as the sky etc on the layer underneath? you probably can't use they HDRI you have in DAZ as I think is 360 and would just come out stretched, but I'm sure you could find some free sky images on the net somewhere.
Sorry I can't be too much help, if anyone has better knowledge with GIMP or postwork can you please advise
The external Denoiser mentioned above runs out of DAZ, and uses a DOS Command. It's quick as hell, and doesn't use the GPU... Ya should at least give it a try...
Thanks guys, but this won't work for me right now since I have AMD GPU. Will continue making 5-10 render per day for my project and if I fell that working with 3d is for me, I surely sell my RX5700xt and invest in new RTX card.
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Did you put any of the outfits that you made for sale anywhere? and do you make jcm's for the outfits ?
I will try it then, thanks for reply!The external Denoiser mentioned above runs out of DAZ, and uses a DOS Command. It's quick as hell, and doesn't use the GPU... Ya should at least give it a try...
I just tested this against the Daz version in an extreme test. I only rendered for 50 iterations both without any denoising, and with Daz's denoiser and then applied the NVidia denoiser and here are my results. I'm using PNGs so there's no JPEG artifacts introduced.Thanks a lot. I tried to make a gnome, there's a lot of differents morphs on this one. As the blood elf, I wanted to make it without using Alori, Just the ears 30% (there's still some hair covering them, I only saw it after rendering ).
And I used the AI Denoiser this time https://f95zone.to/threads/nvidia-ai-denoiser-2-4.35677/
Amazing !WIP 2. Fully dforce controlled now. Time to add details and get to texturing. Also need to fix the feet of the boots (add heels and such).
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Secretly relieved cause I was like Oh, crap it's HawkyDawky fave M0rD0l character and I have no witty tag line for this one.Honestly, I don't know. It's just some sh*t.
Interesting, I'm going to try it on water, fire, lights and differents effects, I'm curiousI just tested this against the Daz version in an extreme test. I only rendered for 50 iterations both without any denoising, and with Daz's denoiser and then applied the NVidia denoiser and here are my results. I'm using PNGs so there's no JPEG artifacts introduced.
First, the original image, 50 iterations, no denoising...
View attachment 2449647
Now, the same image, 50 iterations with Daz denoising set to 50, so it only denoises the final iteration...
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And finally, the external NVidia denoiser applied to the first noisy image...
View attachment 2449653
My own observations is there is very little difference between the two, at least in this example. BUT, I did notice one problem, and that is with her hair transparency around her eyebrows. With the Daz denoised version you can see all of her eye and eye brows, even behind the hair. but the Nvidia, external denoiser hides the eye and eyebrow that are covered by her hair.
I'll stick with Daz's denoiser. The external one is a nice one, especially if you're using an AMD GPU, but the DAZ one still seems superior, or at least the same to me.
I think the hair covering her eyes problem could be due to how Daz has a Post Denoiser Alpha option. Which is a plus.