- Sep 11, 2021
- 101
- 149
Good work. I like that milf, what kind of asset did you use for her? For her face.
Good work. I like that milf, what kind of asset did you use for her? For her face.
No light was added because I couldn't get rid of the one in the HDRI. It was actually worse until I increased the dome size, increased the lighting resolution, and moved the environment x-axis. There is no depth of field added because that's what the dome ended as. This is the first time I've had this issue, it might be the sweater.It has to be an extra light you added causing that. Whenever I use HDRI's I never had a problem like that. The shadows are always fairly soft. I just loaded up a character asset and HDRI, no other lighting at all and this is the result, so... not sure what could be causing your problem, except that you're using extra lighting?
Note: This is just 400 iterations with denoising on the last iteration (denoising set to 400), that's it.
View attachment 2448041
When I posted my frist render in my project most "negative" (with good intentions) comments were about greasiness, I started using NVidia AI denoiser, IMO it is better than the built in. And it is very fast.I'm working on my first project and I wonder if this is considered an OK quality render. I can only afford to have 500 samples sice I use CPU to render (sad, I know)
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I put it up to three , and used high resolution instead of base resolution, which is my pc limit. The sweater is an old buy, but that hasn't been a problem before.The problem is due to the mesh resolution. At base mesh resolution each plane face that makes up the sweater model is relatively large and the surfaces have individual Normal directions. With a close camera like this render you can see clearly how the different planes catch the light differently based on their individual Normal direction.
Try increasing the Sub-d (subdivision) value for the sweater object. It should not have a large effect on render times unless you go crazy high. But it should give you a much smoother "curve" of faces and thus get a more natural treatment of the shadow line.
This is actually for Uncle_Stepa_Policeman I use that also, and it is available here --> https://f95zone.to/threads/nvidia-ai-denoiser-2-4.35677/When I posted my frist render in my project most "negative" (with good intentions) comments were about greasiness, I started using NVidia AI denoiser, IMO it is better than the built in. And it is very fast.
Adding the background in post seems to be the only thing left to do. Could you tell me how to use my HDRI in post? I use GIMP.For spotlights I tend to not use the spread angle and change it's height and width both to 100 to soften any shadows with the light geometry set to rectangle (weird since I set the height and width the same but oh well) I don't really use spotlights often and tend to go with emissives or pointlights and HDRIs.
As for getting rid of the light from HDRI you could change the environment mode to scene only but that takes it away completely then you could add a sky background in post.
Oops Sorry. But still valid!This is actually for Uncle_Stepa_Policeman I use that also, and it is available here --> https://f95zone.to/threads/nvidia-ai-denoiser-2-4.35677/
I'm the worst in drawing ever Check some tutorial, and start experimenting. You can post here as well, there are some people here who is really talented and good. This thread has one of the least toxic community so don't worryGuys, I am looking to start creating 3d models with Daz but have no prior experience. How would you go about advising me on how to learn? I am not a good artist with hand drawing, is that something of a big negative? Thanks in advance.
I'm still learning to do post work myself as I don't really use it on any of my renders, so I'm not too sure the best or easiest way to go about it. From what I have briefly seen on youtube you could just put the render without the hdri (so the sky comes out as grey) on one layer then put whatever you want to use as the sky etc on the layer underneath? you probably can't use they HDRI you have in DAZ as I think is 360 and would just come out stretched, but I'm sure you could find some free sky images on the net somewhere.Adding the background in post seems to be the only thing left to do. Could you tell me how to use my HDRI in post? I use GIMP.
Don't really need drawing experience tbh, I see DAZ as more like photography (though I'm not a photographer), there are plenty of tutorials on how to use DAZ as well as how to light a scene etc. Practice, post some progress, ask for advice/tips.Guys, I am looking to start creating 3d models with Daz but have no prior experience. How would you go about advising me on how to learn? I am not a good artist with hand drawing, is that something of a big negative? Thanks in advance.