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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

jackmancactus

Member
Apr 8, 2018
227
4,960
Might have to give that a try, I regret never taking the time to learn zbrush to be honest, from what I hear doing morphs in zbrush is a breeze. Although the price is a bit steep, if you pay for it anyway.
Yeah from what I hear zbrush has way better performance. With the multires Blender is pretty smooth though. And once you figure out the right import/export settings, it's really easy to make morphs.
 
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wd1111

Active Member
Sep 26, 2021
533
6,784
this was really good
(ignore the following if the overall sharpness was the aim)
maybe a little bit of DOF could be added, to focus viewer on some feature, but that is just IMHO, also - I often will play with opacity for hair to get it to look more natural and less texture-on-surface look, sometimes adding subd modifier helps, sometimes smoothing, but some hair will break if you do
maybe reduce normal value for legs surface, so the skin looks a bit smoother, and maybe adding body hd details from some figure to give knees a bit more character
 

0ier 3D

Member
Aug 2, 2021
239
2,174
Even with diffeomorphic it's more hassle than it's worth, what are you gaining with importing your scene into blender? the models certainly don't look better rendered with cycles, importing stuff from blender to daz is a breeze so what are the benefits exactly? Unless your animating i see not reason to import
Just my two cents here.
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Not saying that blender is better than daz. Just what I learned from trying to find a way get into rendering while owning an AMD gpu.
 
5.00 star(s) 13 Votes