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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

0ier 3D

Member
Aug 2, 2021
243
2,237
With thick thighs and tight pants, it's a daily struggle for some women just to get dressed. :cry:
c ds 0.jpg c ds 1.1.jpg c ds 1.2.jpg
l ds 0.1.jpg l ds 1.1.jpg l ds 1.3.jpg

1682272673131.png Can we get thoughts and prayers for the women who have to suffer through this daily ordeal?

Jokes aside, hope you enjoy! Got sidetracked a few times while rendering. I guess a question is: Do you guys even want to see Charlie and Lucy succeed? Maybe they'll just be stuck forever...:unsure:
 

0ier 3D

Member
Aug 2, 2021
243
2,237
Homing my skills for the upcomming battle with Nemiegs next week.
https://f95zone.to/threads/special-request-official-renpy-edition-v1-6-nemiegs.68472/post-10588051
This is my first go at post editing. I know it's far from perfect, but damn what a difference from the 'Raw' Daz render!

View attachment 2566658

I have a question for you expert people! As soon as I added my 3-point light and removed the HDRI light, all the chrome parts on the bike went black. How do I get the chrome effect back again?

View attachment 2566665
Not really a pro or expert tip, but if you are doing post work you might be able to get away with borrowing the chrome highlights from the first image (with hdri on). You can do this by opening the image as a layer in an image editor and applying a filter/changing the contrast until it becomes a black and white specular map (I think that's what it's called). What I've done mostly is decreasing saturation (turning black and white) and then increasing contrast (bringing out the highlights more). You can then change exposure, blur, whatever. Then you change the mode (screen, lighten, luma/luminance, overlay, usually work) and opacity of that layer to "bring back" the highlights. You can compare to the first image to dial in the look you want. There should be tutorials about this out there, but not sure what the search terms are. You can try searching up compositing smoke overlays for a basic idea, but the filters and modes used might be slightly different.

I think the others are right about why they disappeared in the first place. You removed a pretty significant light source from the set. You can probably add more lights to the scene to get the highlights back as well for an in daz solution. Hope this helps!

*I'm not sure why, but looking closer at the reflections in the second image it looks like there is an hdri being used? I see streaky clouds and a bright sun for some reason (hub of front wheel, the side of the headlight, and right above the pin up girl decal). Maybe there is an hdri that is still "on", but its "light" position or intensity are different from the one in the first image?
 

Kroelle Cook

Member
Game Developer
Feb 28, 2018
223
918
Not really a pro or expert tip, but if you are doing post work you might be able to get away with borrowing the chrome highlights from the first image (with hdri on). You can do this by opening the image as a layer in an image editor and applying a filter/changing the contrast until it becomes a black and white specular map (I think that's what it's called). What I've done mostly is decreasing saturation (turning black and white) and then increasing contrast (bringing out the highlights more). You can then change exposure, blur, whatever. Then you change the mode (screen, lighten, luma/luminance, overlay, usually work) and opacity of that layer to "bring back" the highlights. You can compare to the first image to dial in the look you want. There should be tutorials about this out there, but not sure what the search terms are. You can try searching up compositing smoke overlays for a basic idea, but the filters and modes used might be slightly different.

I think the others are right about why they disappeared in the first place. You removed a pretty significant light source from the set. You can probably add more lights to the scene to get the highlights back as well for an in daz solution. Hope this helps!

*I'm not sure why, but looking closer at the reflections in the second image it looks like there is an hdri being used? I see streaky clouds and a bright sun for some reason (hub of front wheel, the side of the headlight, and right above the pin up girl decal). Maybe there is an hdri that is still "on", but its "light" position or intensity are different from the one in the first image?
Thank's for that elaborate answer! I will try and look up the tutorial you are talking about. I did some Googling, and you may be on to something about the hdri in the second picture. There is indeed an hdri - very well spotted! And that hdri cound be why the chrome is showing. I saw another post where someone said that if there is no hdri there is nothing to reflect in the chrome and thus it becomes black. Even if I add a spotlight right in front of the exhaust it's still just black.
 

0ier 3D

Member
Aug 2, 2021
243
2,237
Thank's for that elaborate answer! I will try and look up the tutorial you are talking about. I did some Googling, and you may be on to something about the hdri in the second picture. There is indeed an hdri - very well spotted! And that hdri cound be why the chrome is showing. I saw another post where someone said that if there is no hdri there is nothing to reflect in the chrome and thus it becomes black. Even if I add a spotlight right in front of the exhaust it's still just black.
Glad to help! Didn't really know that about hdr, but I think it makes sense. Would be a good thing to keep in mind. Have you tried adding an emissive plane? Maybe having a "physical" mesh in the scene might make a difference. Not too familiar with the nuances of lighting, so this is mostly just a shot in the dark.
 
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5.00 star(s) 13 Votes