I have mentioned this phenomenon on several occasions in the past in various threads. I call them parasitic morphs. In my search, most of the VOOTW Characters have these, many of the Zeddicuss one-click pose packs also (Drunk and Hungover is a very well known example). I did the same thing to a new asset library, and it does speed up load times a bit. Putting your library on an empty, or nearly empty, SSD helps too. Don't forget to move the database to SSD also.Been going through my Genesis 8 morphs... what a pain that is. One of them is causing problems with the left eye closing properly. I just removed ALL of them and am slowly replacing them to see which causes the problem. Been wanting to get rid of a lot of them anyhow as I tend to use the default dials and controls.
Loading in scenes I created then reading the error message on what is missing to determine what needs to stay, but also noticed certain character assets do something wrong and attach themselves like a virus to EVERY Genesis 8 scene you make! One character I removed today that I noticed attached itself to all my scenes or scene subsets was "Analeine for G8F". I have since purged her totally from my system. If you have her, know that if you share any Genesis 8 female scene subset (or scene), anyone else that loads it will get a missing file error referencing Analeine, even though you don't use her. To remove her, I loaded the original ZIP file up and looked at what it installed and went through my files and removed them again.
I think it will also speed loading times up as with each morph, DAZ needs to load them all in when you load in a scene so... be careful how many morphs you install.
The Genesis 8 female morphs are all found inside "My Library\data\DAZ 3D\Genesis 8\Female\Morphs" (just to save you time looking).
ohhh ! I love this style !DUNGEON MASTER: "After many hours of lonely travel through the vast forests of Eldendore, you come upon a wayward Elf. She looks you up and down, as if to judge your worth. Finally, she speaks."
Elf: "These woods hold many dangers, friend. You look like you know how to handle your weapon well. Perhaps we should party together...for safety of course. What say you?"
DUNGEON MASTER: "Do you accept the elf's invitation, warrior?"
View attachment 2595222
Yeah, I have actually corrected a few errors with characters and such just by opening up the DSA text version and editing it (often a double // or something simple in the pathname).I have mentioned this phenomenon on several occasions in the past in various threads. I call them parasitic morphs. In my search, most of the VOOTW Characters have these, many of the Zeddicuss one-click pose packs also (Drunk and Hungover is a very well known example). I did the same thing to a new asset library, and it does speed up load times a bit. Putting your library on an empty, or nearly empty, SSD helps too. Don't forget to move the database to SSD also.
One thing you can check, if you must have the offending morph loaded is to check to see if "auto_follow" is set 'true'. and change it to 'false' or remove the line entirely. That usually helps, but it is not 100% effective.
You may already know that .dsf files are plain text unless compacted, then they are are only zipped up. As far as I know only .dse files cannot be decrypted, a .dsa file is a text version of the .dse file (same format, no encryption).
DAZ will naturally slow down even without errors as you morph library grows. But the errors cause DAZ to look for the morphs at least twice, and also write the result in the log file! All of that slows the process. It is tedious to investigate and remediate all the errors, but it does pay some benefits on larger asset libraries.
Hot. I might have to to do a SW scene soon.Been far too long for me! Excellent work.
Thanks, well today's the day to get your star wars renders in I guess, I've seen quite a few already.Hot. I might have to to do a SW scene soon.Been far too long for me! Excellent work.
Thanks, well today's the day to get your star wars renders in I guess, I've seen quite a few already.