- Feb 19, 2023
- 52
- 374
Are you using Blender?
It can be a common thing in Daz where the skull cap for the hair doesn't shape correctly (some say it's due to the model being further away from the middle of the space or certain poses or morphs used, though I don't know for certain). You can easily fix this in Daz by switching to smooth shaded in the view port to see it better and adjusting the skull cap slightly biggerAre you using Blender?
That weird looking spot is due to the scalp object is intersecting with the main body. Away to combat this is to use diffeomophics material visibility option. It will had an option in the vertex group of the object and you'll have to go into edit mode and assign the faces to become invisible. But, if you don't use blender, handy tip for passers by regardless!
lord damn please make one with Sif
Yeah, I'm thinking that's the next onelord damn please make one with Sif
Just measure and weigh infinity !
On Daz you need to open parameters on hair and adjust head size one or two plus...the hair needs to adjust to the head...it happened to me too...its annoying to find out after a long time of renderingAre you using Blender?
That weird looking spot is due to the scalp object is intersecting with the main body. Away to combat this is to use diffeomophics material visibility option. It will had an option in the vertex group of the object and you'll have to go into edit mode and assign the faces to become invisible. But, if you don't use blender, handy tip for passers by regardless!