I think that its highly unlikely that there is something wrong with the rendering settings or with the water shader. Water is costly. I would use spot rendering with denoizer. Trying to limit to only the water and then merge it in photoshop with the main scene. You will need to blend the edges with a mask or you will get a visible seam. I also do this for character faces so I can render it for way more samples without it taking a million years.Hi Guys,
please help me. I am rendering a pool scene and the water is very noisy.
View attachment 2692605
The figures and other enviroments looking great at the end of the rendering just the water is noisy. How can I make it smooth without to use denoiser? Thanks.
Could you expand on that? That sounds really cool!I think that its highly unlikely that there is something wrong with the rendering settings or with the water shader. Water is costly. I would use spot rendering with denoizer. Trying to limit to only the water and then merge it in photoshop with the main scene. You will need to blend the edges with a mask or you will get a visible seam. I also do this for character faces so I can render it for way more samples without it taking a million years.
Eh i don't know what more i could add.Could you expand on that? That sounds really cool!
Perfect !Hope I did it well this time!?
If you have the right assets, accuracy is always appreciated.(Tbh, on the couch one, I didn't even think how accurate or not it was. Now I know I always should.)
Love those proportions and abs
I think your problem is with the lighting. Depending on the position of your lighting (spotlight, etc.), this can cause grain in the water.Hi Guys,
please help me. I am rendering a pool scene and the water is very noisy.
View attachment 2692605
The figures and other enviroments looking great at the end of the rendering just the water is noisy. How can I make it smooth without to use denoiser? Thanks.
Thanks for taking the time explaining this.Eh i don't know what more i could add.
Some things are noisers than others, some things are more important to the image than others, some things react well to the daz denoizer and others result in visual artifacts. it depends. I do consistently run the faces at a higher sample than the rest of the photo.
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the original. the noise is especially bad in the face, the body is acceptable and the background is "clear"
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i use spot rendering tool on just the face and its super fast. if you dont blur the edges you might end up with some ugly visual artifacts or straight edges that wont clear up when you denoise the image and do other post processing.
View attachment 2692895
You can see where the original meets the more detailed render but its fine. there wont be much detail in that area and it will clear up in post. you apply this to a new layer so that you keep the original renders in case you need them.
View attachment 2692897
How it looks at the end. You cant see where they meet and this is very zoomed in.