3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

3D Reaver

Well-Known Member
May 15, 2020
1,462
5,836
So a lot of people are not aware of the hidden professional render settings Daz has: View attachment 2712953

This is an example render using PSF (Path Space Filtering) with no de-nosier and no post work

View attachment 2712957

Lighting is .1 with no camera headlamp
You can up ray tracing bounces change shadows to be screen space approximation (What many games use) and many other things.
Im not noticing any improvements. ran for 5 minuts, both had around 1100 iterations so didn't see any impact from the option

PSF On
psf.png

PSF Off
no psf.png
 

felldude

Active Member
Aug 26, 2017
572
1,705
Im not noticing any improvements. ran for 5 minuts, both had around 1100 iterations so didn't see any impact from the option
Have you tried any of the other experimental or professional settings.

Something about PSF its main use is in games or low iteration renders, and the main improvement is in low light.
From everything I have gathered.

In my option Daz needs to limit the active render option to 16 or 32 samples with PSF on

I see a fair amount of post that look like they are 50% convergence or less, it might benefit them also.

The is an easier read then the original paper so I will link it.
Also their is a difference in the images but likely not a benefit at 95% convergence

Difference of .png
psf difference grohotor.png
 
5.00 star(s) 13 Votes