- Apr 8, 2021
- 80
- 726
Background that appear more out of focus are when an artist uses depth of field, which basically makes your main characters which the camera is focused on, pop out more and the image appears less flat, like a real camera that focuses on a certain subject, the background is generally more out of focus, creating the illusion of depth. Of course, when you render, set up a camera and in the camera's parameters you can turn depth of field off (it's usually off by default). Or if you turn it on, go to perspective view, then click on the camera in the scene listings so that it's view is hightlighted in the scene, then adjust it's settings so your focus for it is on your character. You can adjust just how out of focus the background is depending on your settings.Hi, any advice on how to create good looking backgrounds using HDRI for characters that are overlayed on top of the background?
I have seen some games opting to blur most of their backgrounds, while others keep them sharp. Currently it looks like this:
View attachment 2708899
I'm with you on this one. And so many legit questions!The list of stuff this works with is tiny compared to what doesn't work with, and the Material Suit is equivalent to a Geoshell with the G8 UV and you can't add G9 Genitalia with it. So until there are better tools, I am not going to waste any time on G9 conversions. As a one off, it is tedious but doable, but to do more than one at a time there is no real good way to do a conversion.
It seems G9 might have been rushed a bit. Why is there no Map Transfer tool? Why did Daz make the eye geometry between G3/G8 to G9 so different? Why is 42 the answer to life, the universe, and everything?
Love this. This kind of well-made close-up portraits hold so much artistic value IMHO.