3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

felldude

Active Member
Aug 26, 2017
500
1,477
Second example render of PSF (Hidden Render setting in DAZ)
0 de-nosier
0 Postwork
JPG saved strait from DAZ
Night time HDR set at 0.05 at a strength of .6 (normally strength is 2 and lighting is 1)
100000 lumen light placed close to model to create drastic highs and lows.

PSF reduced noise in "low" light by 5% or so by my test...I use low in quotes as IRAY is unable to render dark areas if you white bance this image it becomes evident compared to 3delight

Low Light test of PSF 2.jpg
 
Last edited:

grohotor

Well-Known Member
May 15, 2020
1,421
5,628
So a lot of people are not aware of the hidden professional render settings Daz has: View attachment 2712953

This is an example render using PSF (Path Space Filtering) with no de-nosier and no post work

View attachment 2712957

Lighting is .1 with no camera headlamp
You can up ray tracing bounces change shadows to be screen space approximation (What many games use) and many other things.
Im not noticing any improvements. ran for 5 minuts, both had around 1100 iterations so didn't see any impact from the option

PSF On
psf.png

PSF Off
no psf.png
 
5.00 star(s) 12 Votes