- Sep 8, 2018
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- 1,397
Perfect. As always.
Perfect. As always.
thats why you just give them a tweak, all the other settings work fine in any scene, and will always light up a room or outdoor area, with the distance and radius from XYZ 0They are good for heavy lit scenes/sunny outdoor scenes, but for everything else the lights are a bit too intense in lum and color if you ask me.
I've tons of different lights assets, but most of the time I use the iray soft or environment lights and get better results itthats why you just give them a tweak, all the other settings work fine in any scene, and will always light up a room or outdoor area, with the distance and radius from XYZ 0
you don't need ton's, you needI've tons of different lights assets, but most of the time I use the iray soft or environment lights and get better results it
Morph modelled yourself in a tool like Hexagon, simulated with dForce or used a dFormer ? Maybe something else?
i agreeyou don't need ton's, you need
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I have them and I still prefer the soft and environment light^^you don't need ton's, you need
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and just tweak them, if you have a decent CPU and some SLI, with identical cards
always use SLI, floating point cuda math has more precision, which is what you need if you are using volumetric lightsI have them and I still prefer the soft and environment light^^
Btw, you shouldn't use sli to render.
Really cute :3
Nice one XavNew character for VN - Alice, resident hacker.
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