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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

GhostPhil

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Deleting the penis asset is the simplest way of avoiding weird interactions and unintended results. Some clothing assets have a parameter adjustment where you can adjust the bulge. On the others a D-former is likely your best option.
Ok thanks, never heard of D-former before, so I need to look it up;)
 
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recreation

pure evil!
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The 60s/70s bond movie feel wasn't intended I just wanted to make something that looked good to me , but its funny that you see it that way.
I didn't touch the tone mapping at all (except for exposure value) so it must have been the lights who were turned up too high, I had a feeling that the lighting was too bright but i prefered that there is too much light than not enough.
I'll have to look into burn highlights and crush blacks as you said next time to come up with something more balanced.

Thanks for the feedback I appreciate that.
The render is fine, there is nothing washed out and the lighting might be too bright, but its actually way better than in many other beginner renders..
You might want to have a look into 3 point light rigs.
 
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GhostPhil

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So yeah as she can grow her penis, this time without the bulg :D
Not too happy with the lightning and the blood is a bit weird and of course there are wholes, where I had to delete the nipple piercings. But at least I like her character design :)

Edit: Any idea how I can make her talisman shine?
GP_Philippa_1.png
 

OldMoonSong

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Jun 2, 2018
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So yeah as she can grow her penis, this time without the bulg :D
Not too happy with the lightning and the blood is a bit weird and of course there are wholes, where I had to delete the nipple piercings. But at least I like her character design :)

Edit: Any idea how I can make her talisman shine?
View attachment 262860
You could take a look at the "surface" tab with the amulet selected and you might find texture entities for each section of the amulet. They are usually named so it shouldn't be too hard to spot it if it exists.

Once you find the texture entity you want to make shine (I'm assuming the purple part) select that entity so it's highlighted, then go to the "editor", then I think the path is something like "shaders"->"iray"->"emissives".

Once you find that you can double click the emissives shader which will apply it to whatever texture entity you selected.

If this works, the amulet will change in appearance, but you're not done yet.

Go back to the "editor" and to the texture entity, which should now have the emissives options like temperature, luminance, and diffusion color.

I recommend tweaking these in the iray preview mode to see changes immediately, and it makes it a lot faster if you make everything other than the amulet invisible.
 
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recreation

pure evil!
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You could take a look at the "surface" tab with the amulet selected and you might find texture entities for each section of the amulet. They are usually named so it shouldn't be too hard to spot it if it exists.

Once you find the texture entity you want to make shine (I'm assuming the purple part) select that entity so it's highlighted, then go to the "editor", then I think the path is something like "shaders"->"iray"->"emissives".

Once you find that you can double click the emissives shader which will apply it to whatever texture entity you selected.

If this works, the amulet will change in appearance, but you're not done yet.

Go back to the "editor" and to the texture entity, which should now have the emissives options like temperature, luminance, and diffusion color.

I recommend tweaking these in the iray preview mode to see changes immediately, and it makes it a lot faster if you make everything other than the amulet invisible.
If it uses an iray shader you can simply go to the surface tab, emissive will already be available. Change the color from black to something else and it starts to shine ;)
 

recreation

pure evil!
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Decided to redo the render I posted yesterday..
Very minor tweak to spread the hair a bit more over her left shoulder, and I added a second light behind her to pick up some depth on that side too..
I also chose to make a version with front-lighting as well.

Let me know what you think? Any preference?

View attachment 262903 View attachment 262904
The first tweaked version looks best. I think you overdid it with the light and colors in second one, but it's nce to see her face :)
 
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OldMoonSong

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The first tweaked version looks best. I think you overdid it with the light and colors in second one, but it's nce to see her face :)
With the lit version I was going for a more artsy style with dramatic color balance, something like a poster, rather than realism, but maybe I went too far, lol.
For the original silhouette and this edit, I was going for the mysterious, other-worldly vibe.. I'm glad you saw it as an upgrade! Thanks for the feedback
 
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zramcharan

Member
Aug 18, 2018
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Is there a way to either fit pants to a body, when there is a penis asset attached and/or is it possible to adjust the pants so it fits? It would be kind of weird to to just delete the penis, especially when the pants have a tighter fit.
D-Former is probably the easiest. You can also send character all the assets to Hexagon and manipulate the crotch of the pants over the genitalia. Then send it back to Daz. This will take a while since you will be manipulating the vertices and faces of the garment.
 

GhostPhil

❤︎The Redhead Harem Master❤︎
Donor
Sep 3, 2018
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You could take a look at the "surface" tab with the amulet selected and you might find texture entities for each section of the amulet. They are usually named so it shouldn't be too hard to spot it if it exists.

Once you find the texture entity you want to make shine (I'm assuming the purple part) select that entity so it's highlighted, then go to the "editor", then I think the path is something like "shaders"->"iray"->"emissives".

Once you find that you can double click the emissives shader which will apply it to whatever texture entity you selected.

If this works, the amulet will change in appearance, but you're not done yet.

Go back to the "editor" and to the texture entity, which should now have the emissives options like temperature, luminance, and diffusion color.

I recommend tweaking these in the iray preview mode to see changes immediately, and it makes it a lot faster if you make everything other than the amulet invisible.
If it uses an iray shader you can simply go to the surface tab, emissive will already be available. Change the color from black to something else and it starts to shine ;)
Thanks a lot you two. The whole surface tab is something I never really touched, except for the hair color. I just have no clue what all the stuff means and what they do. Guess I need to find a tutoeial on this :D

D-Former is probably the easiest. You can also send character all the assets to Hexagon and manipulate the crotch of the pants over the genitalia. Then send it back to Daz. This will take a while since you will be manipulating the vertices and faces of the garment.
Hehe, I guess I will try out D-Former first ;)
 

MovieMike

Member
Aug 4, 2017
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Thanks a lot you two. The whole surface tab is something I never really touched, except for the hair color. I just have no clue what all the stuff means and what they do. Guess I need to find a tutoeial on this :D


Hehe, I guess I will try out D-Former first ;)
You'll get a lot of use out of the surface tab. A good way to see what things do is set a simple scene to iray preview and then just start changing values and seeing what effect they have. There's so many things that most people can spend months and not know exactly what every little thing does.
 
5.00 star(s) 13 Votes