- Jul 29, 2020
- 920
- 14,056
Oh my god,the most beautiful tattoos,
thank you, glad you like itOh my god,the most beautiful tattoos,
eyes that look at you in the most seductively sexy way possible,
raven black hair and the fullest voluptuous breasts,
with that little finger ready to exhibit her divine paradise.
A real pleasure to be able to continue looking at this,
truly masterfully heavenly gorgeous erotic art as always,Emess3D !!![]()
Ver2 for both. The darker hair is okay, but looks too grey in both versions.Okay, guys, tell me which one you like better.
Sister's a nerd
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
stern older sister
You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
Actually this is an old bug, that DAZ blames on nVidia. I don't actually know who is to blame here, just what I have seen. I think it actually is an OOT bug as they seem to be the only hair asset creator that uses any kind of file with Transmitted Color. The best way to fix this (also the most tedius) is to edit the OOT Apply First duf files and make all references to any files in Transmitted Color = null.I don't know if it already has been posted.
Some help until they fix the 4.22 hair bug causing a crash.
Have a safe day, or night, or whatever![]()
LMAO... what can I say, I love a nice bush.
I just clicked the transmitted color setting and set it to none in the surface properties, problem solved. I have never seen this bug before 4.22 though.Actually this is an old bug, that DAZ blames on nVidia. I don't actually know who is to blame here, just what I have seen. I think it actually is an OOT bug as they seem to be the only hair asset creator that uses any kind of file with Transmitted Color. The best way to fix this (also the most tedius) is to edit the OOT Apply First duf files and make all references to any files in Transmitted Color = null.
Likely the only reason this has reappeared as an issue is that most people do not use any of the beta builds, this was a bug that was reported in 4.18.xx. If you only use gold builds you likely did not see the bug until now. Still doesn't make it new, just another example of the poor programming practices the DAZ team uses.