- Jan 16, 2022
- 231
- 2,290
Ghost lights might be the answer. I mean. I have not tried a scene like that yet, but with the lack of spots to place your usual scene lights and it being a enclosed environment, it makes sense to use ghost lights.Getting decent lighting in tight spaces is frigging hard. And camera angles, bah.
Why did I write this part of the script, it's gonna be a pain to get it looking good enough.
Work in progress I guess.
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Yeah, I pretty much only use ghost lights in my scenes. Sticking them on ceilings works wonders to light up a whole room.Ghost lights might be the answer. I mean. I have not tried a scene like that yet, but with the lack of spots to place your usual scene lights and it being a enclosed environment, it makes sense to use ghost lights.
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I was gonna suggest to also add other lights outside of the car to light the interior from there as well. But your scene seems to be happening at night, right? That approach I was thinking of is more suitable for day light. But still, you can add an HDRI suitable for night scenes to yours. That still might help with the overall lighting, I guess.Yeah, I pretty much only use ghost lights in my scenes. Sticking them on ceilings works wonders to light up a whole room.
A curved one following (part of) the ceiling in this case, a half cylinder on the floor, a couple big ones for the outside.
Still, an enclosed space like this requires more lights from more angles than usual.
And then I fiddle with the lumens and the colour.
Different poses will reveal more blind spots where the lights are wonky; what looks good from one angle looks like crap from another...
There are lights shining in from the outside to provide a bit "overall" light, or extra on the driver.I was gonna suggest to also add other lights outside of the car to light the interior from there as well. But your scene seems to be happening at night, right? That approach I was thinking of is more suitable for day light. But still, you can add an HDRI suitable for night scenes to yours. That still might help with the overall lighting, I guess.
EDIT: Or even just use Sun-Sky settings and set them up together with the tone mapping to mimic urban lighting at night. Damn, your situation has made me itchy to experiment with a scene like yours.
Maybe it's me but I don't see the difficulties. Here an example that I made in ten minutes, fifteen if you count the rendering timeGetting decent lighting in tight spaces is frigging hard. And camera angles, bah.
Why did I write this part of the script, it's gonna be a pain to get it looking good enough.
Work in progress I guess.
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There are a few difference between your example and mine.Maybe it's me but I don't see the difficulties. Here an example that I made in ten minutes, fifteen if you count the rendering time
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There are 3 points of lights, two outside and one inside, because it's night it's not possible to have a bright ambient in a driving car. To keep real the thing. and of course I use distortion, but that was just a desing choiceThere are a few difference between your example and mine.
From what I see:
You only have 1 point of possible focus (the driver), I have multiple because the scene would shift between cameras.
You have only outside lights, I also have lights inside that focus on the backseat but not the front.
Presumably you only intent to use that render for this one shot. I need to use the same set-up for multiple angles, shifting the outside lights to simulate movement of the car, but also keeping lights focused on the backseat, all while the characters are moving around.
But hey, could be I'm just simple and you're better than I am. It's very likely.
The light in this scene works well, I agree. It probably would have also worked fine with some kind of environment lighting added in the mix. After all, it's an exterior scene. It only makes sense to have some environmental light in it, even if it's minimal. But it's your scene and your choice, of course. You've got to do what works best for you.For example, this is one of my early renders using "SCENE ONLY" with just the bus stop light prop and a ghost light around that prop.
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It works because the scene has other stuff that helps spread the light around, like the roof and glass of the bus stop, the back wall, the floor, and even the woman.
If I were to remove parts of the scene that are out of shot of the camera, the light would behave different.
But it also works because the light has space to go (if that makes sense), something not available in a cramped taxi.
Again, environment lighting (be it an HDRI map or Sun-Sky settings) would fit that purpose nicely. You just have to rotate the dome to change the way the environment light fills your scene. Anyway, I'm sure you will find a formula to give shape to the idea you want to portray with the light in your scene.Presumably you only intent to use that render for this one shot. I need to use the same set-up for multiple angles, shifting the outside lights to simulate movement of the car, but also keeping lights focused on the backseat, all while the characters are moving around.