3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

instancabile

Member
Dec 10, 2017
370
2,557
There are 3 points of lights, two outside and one inside, because it's night it's not possible to have a bright ambient in a driving car. To keep real the thing. and of course I use distortion, but that was just a desing choice

Like in the attach (nothing fancy)
View attachment 3193148
Same environment but different point of view. I change the spotlight with a sphere with shader and the characters are Genesis 3 with G9 shaders. The rendering was 25 minutes

Uber Driver.jpg

Version 2 after some photoshop

Uber Driver.jpg

Version 3 more night

Uber Driver.jpg
 
Last edited:

PikZik

Member
Oct 3, 2020
309
7,113
Getting decent lighting in tight spaces is frigging hard. And camera angles, bah.
Why did I write this part of the script, it's gonna be a pain to get it looking good enough.
Work in progress I guess.
View attachment 3192599

View attachment 3192600
I tried something... Sun at 19h (10/11/20**) intensity 0.7, a point light for the back seats and... Camera headlamp at 0.3 (I know nobody use it but sometimes it does the job). Then white point pale yellow to give the blue-ish tone. There's no postwork except the background image so you can add/remove light, contrast, etc.
Hope it can help.

BzPz Test.png
 
5.00 star(s) 13 Votes