3D-Daz Daz3d Art - Show Us Your DazSkill

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Jumbi

With my good eye closed
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Feb 17, 2020
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Getting decent lighting in tight spaces is frigging hard. And camera angles, bah.
Why did I write this part of the script, it's gonna be a pain to get it looking good enough.
Work in progress I guess.
View attachment 3192599

View attachment 3192600
Ghost lights might be the answer. I mean. I have not tried a scene like that yet, but with the lack of spots to place your usual scene lights and it being a enclosed environment, it makes sense to use ghost lights.
 

BzPz

Member
Jan 16, 2022
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Ghost lights might be the answer. I mean. I have not tried a scene like that yet, but with the lack of spots to place your usual scene lights and it being a enclosed environment, it makes sense to use ghost lights.
Yeah, I pretty much only use ghost lights in my scenes. Sticking them on ceilings works wonders to light up a whole room.
A curved one following (part of) the ceiling in this case, a half cylinder on the floor, a couple big ones for the outside.
Still, an enclosed space like this requires more lights from more angles than usual.
And then I fiddle with the lumens and the colour.
Different poses will reveal more blind spots where the lights are wonky; what looks good from one angle looks like crap from another...
 
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PikZik

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Oct 3, 2020
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I forgot to mention that for 3 years I was a proud member of the "potatosquad". Well I'm not anymore. I joined the RTX 40XX Team now. :cool:

Winter NIght.jpg

Mates, you're talking about our fellow facepalmer but you all missed his best post ever... :LOL:
Today i give unbelieveble lots of likes. Quality level of this page grow up!!!
Btw, thank you so much Losersriot 'cause I had not yet had the honor of having this famous facepalm and now that I have received two I will cherish them 'til the day I die. ;)
 
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Jumbi

With my good eye closed
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Feb 17, 2020
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Yeah, I pretty much only use ghost lights in my scenes. Sticking them on ceilings works wonders to light up a whole room.
A curved one following (part of) the ceiling in this case, a half cylinder on the floor, a couple big ones for the outside.
Still, an enclosed space like this requires more lights from more angles than usual.
And then I fiddle with the lumens and the colour.
Different poses will reveal more blind spots where the lights are wonky; what looks good from one angle looks like crap from another...
I was gonna suggest to also add other lights outside of the car to light the interior from there as well. But your scene seems to be happening at night, right? That approach I was thinking of is more suitable for day light. But still, you can add an HDRI suitable for night scenes to yours. That still might help with the overall lighting, I guess.

EDIT: Or even just use Sun-Sky settings and set them up together with the tone mapping to mimic urban lighting at night. Damn, your situation has made me itchy to experiment with a scene like yours. :ROFLMAO:
 
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Tony0558

Member
Jul 17, 2020
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271
Amari started to get a little animated when she got another drink into her, and it seemed that the more she talked, the more animated she got. Before long, she wanted to continue their conversation in a more... comfortable environment.

"I've got an idea. I don't live too far from here, just around the corner, actually. Why don't you come over to my place for a little bit. We can continue our conversation and maybe have a nightcap... see what happens?"
Amani&Charli.png
"You know what, sugar? I would love to continue this elsewhere. Let me settle up our tab here and I'll be ready to go."
 

BzPz

Member
Jan 16, 2022
229
2,273
I was gonna suggest to also add other lights outside of the car to light the interior from there as well. But your scene seems to be happening at night, right? That approach I was thinking of is more suitable for day light. But still, you can add an HDRI suitable for night scenes to yours. That still might help with the overall lighting, I guess.

EDIT: Or even just use Sun-Sky settings and set them up together with the tone mapping to mimic urban lighting at night. Damn, your situation has made me itchy to experiment with a scene like yours. :ROFLMAO:
There are lights shining in from the outside to provide a bit "overall" light, or extra on the driver.
But, the ladies have the light on in the backseat to provide a show.
So now comes the problem of simulating a real world light in a DAZ scene.

Back when I started, I thought using a single prop with an emissive surface would be enough "I use just 1 lamp to light my room IRL, so it should work".
It can work, but not in every scene and it relies on reflective surfaces and a whole bunch of other stuff like I can't comprehend (just like IRL).

For example, this is one of my early renders using "SCENE ONLY" with just the bus stop light prop and a ghost light around that prop.
Waiting.jpg

Waiting - scene overview.jpg
It works because the scene has other stuff that helps spread the light around, like the roof and glass of the bus stop, the back wall, the floor, and even the woman.
If I were to remove parts of the scene that are out of shot of the camera, the light would behave different.
But it also works because the light has space to go (if that makes sense), something not available in a cramped taxi.

Sure, now I would use more lights for extra flavour and probably spend way too long figuring out what effect I want .
"There's a car coming, so there's light from that. Also there's a stoplight, is it green or red? How big is the moon?"
I still use HDRI sometimes, but mostly at 0.2 strength with a subdued colour.

Anyway, lights in DAZ and getting that perfect scene you can almost see in your head, but constantly change your mind about, right?
 

instancabile

Member
Dec 10, 2017
370
2,557
Getting decent lighting in tight spaces is frigging hard. And camera angles, bah.
Why did I write this part of the script, it's gonna be a pain to get it looking good enough.
Work in progress I guess.
View attachment 3192599

View attachment 3192600
Maybe it's me but I don't see the difficulties. Here an example that I made in ten minutes, fifteen if you count the rendering time

example of driving render.png
 

BzPz

Member
Jan 16, 2022
229
2,273
Maybe it's me but I don't see the difficulties. Here an example that I made in ten minutes, fifteen if you count the rendering time

View attachment 3193072
There are a few difference between your example and mine.
From what I see:
You only have 1 point of possible focus (the driver), I have multiple because the scene would shift between cameras.
You have only outside lights, I also have lights inside that focus on the backseat but not the front.
Presumably you only intent to use that render for this one shot. I need to use the same set-up for multiple angles, shifting the outside lights to simulate movement of the car, but also keeping lights focused on the backseat, all while the characters are moving around.

But hey, could be I'm just simple and you're better than I am. It's very likely.
 

instancabile

Member
Dec 10, 2017
370
2,557
There are a few difference between your example and mine.
From what I see:
You only have 1 point of possible focus (the driver), I have multiple because the scene would shift between cameras.
You have only outside lights, I also have lights inside that focus on the backseat but not the front.
Presumably you only intent to use that render for this one shot. I need to use the same set-up for multiple angles, shifting the outside lights to simulate movement of the car, but also keeping lights focused on the backseat, all while the characters are moving around.

But hey, could be I'm just simple and you're better than I am. It's very likely.
There are 3 points of lights, two outside and one inside, because it's night it's not possible to have a bright ambient in a driving car. To keep real the thing. and of course I use distortion, but that was just a desing choice

Like in the attach (nothing fancy)
Immagine 2023-12-21 192052.jpg
 
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Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,594
4,495
For example, this is one of my early renders using "SCENE ONLY" with just the bus stop light prop and a ghost light around that prop.
View attachment 3193002

View attachment 3193004
It works because the scene has other stuff that helps spread the light around, like the roof and glass of the bus stop, the back wall, the floor, and even the woman.
If I were to remove parts of the scene that are out of shot of the camera, the light would behave different.
But it also works because the light has space to go (if that makes sense), something not available in a cramped taxi.
The light in this scene works well, I agree. It probably would have also worked fine with some kind of environment lighting added in the mix. After all, it's an exterior scene. It only makes sense to have some environmental light in it, even if it's minimal. But it's your scene and your choice, of course. You've got to do what works best for you.


Presumably you only intent to use that render for this one shot. I need to use the same set-up for multiple angles, shifting the outside lights to simulate movement of the car, but also keeping lights focused on the backseat, all while the characters are moving around.
Again, environment lighting (be it an HDRI map or Sun-Sky settings) would fit that purpose nicely. You just have to rotate the dome to change the way the environment light fills your scene. Anyway, I'm sure you will find a formula to give shape to the idea you want to portray with the light in your scene.
 
5.00 star(s) 13 Votes