Exactly ! I can't say it better than you @Xavster (perhaps in French, but it's not fair ).Whenever you place a light in the scene you need to ask, what is its purpose. If it is to fix a problem with the primary lighting, then fix the damn primary lighting.
You can turn limitations off. It also helps to use the pin to lock a certain part making it easier to move around.Thank you guys for likes.
This is my 12 day render using Daz3D:
View attachment 270048
Full imageYou must be registered to see the links
Bending arms and especially twisting material to get the right hand grab been pain in the ass, toked me hours to get that and i know is far from being perfect. Some model limitation, dark part of ass show mesh , same as twisted right hand .
I couldn't find a god long chain metal necklace or cross metal necklace, this one got only 2 bends and deforming close to 0 that's why it look like that. Also the tattoo's i found are for parts of the body and idk how to use the surface yet and i ended with that black wing even i started to get a small one for the ass only.
As simple as it looks, is not been hard work to get all done ok-ish, but i know there many problems and i probably swap model for one with better skin.
I'm still a noob but i try to progress.
ps: dedication for larry5168
MILF FOREVER!!!!View attachment 269558
I don't know the idea of this pic and it look like it is a scene from a game except it's not but what the hell .
What do you think about the milfs ?
Nice work. Think it also would look great in BW.Thank you guys for likes.
This is my 12 day render using Daz3D:
View attachment 270048
Full imageYou must be registered to see the links
Bending arms and especially twisting material to get the right hand grab been pain in the ass, toked me hours to get that and i know is far from being perfect. Some model limitation, dark part of ass show mesh , same as twisted right hand .
I couldn't find a god long chain metal necklace or cross metal necklace, this one got only 2 bends and deforming close to 0 that's why it look like that. Also the tattoo's i found are for parts of the body and idk how to use the surface yet and i ended with that black wing even i started to get a small one for the ass only.
As simple as it looks, is not been hard work to get all done ok-ish, but i know there many problems and i probably swap model for one with better skin.
I'm still a noob but i try to progress.
ps: dedication for larry5168
Skin looks nice.Completly new set of Tattoos on her. Also toned her eyelashes and pubes down. What do you think?
And is there a clearer way to morph the lips?
View attachment 270242
Absolutely gorgeous! What hair is that you've used?Completly new set of Tattoos on her. Also toned her eyelashes and pubes down. What do you think?
And is there a clearer way to morph the lips?
View attachment 270242
ThanksSkin looks nice.
For the lips go to the posing tab and select mouth, there areveral slider you can use.
ThanksAbsolutely gorgeous! What hair is that you've used?
I think it's pretty good as it is right now. Can't find something to complain about. Her hair and eyes look not bad either.Hello all again.
I hope it's ok to include other render engines than Iray in this thread too, and at least the character and environment is from Daz....anyways, recently I've been playing again with Blender Cycles to see how it renders Daz characters. This is my latest test, where I only use diffuse map to create a skin shader. It's far from perfect, but since it takes so little GPU memory there's definitely lots of promise for bigger scenes.
View attachment 270353
There's still lots of work to do with eyes etc. but I think the skin is starting to look pretty good. Hair is a mess, especially after denoising, so I probably have to try my skills with Blender hair one of these days. Still not a bad try IMO, since the entire scene only takes 1261MB of video card memory. Girl alone ( with hair and panties ) is about 750MB
Thats actually good for just using the diffuse, the bump looks a bit artifical though. If you want to get rid of the lines on her forehead you could try to up the size of the hair just a bit.Hello all again.
I hope it's ok to include other render engines than Iray in this thread too, and at least the character and environment is from Daz....anyways, recently I've been playing again with Blender Cycles to see how it renders Daz characters. This is my latest test, where I only use diffuse map to create a skin shader. It's far from perfect, but since it takes so little GPU memory there's definitely lots of promise for bigger scenes.
View attachment 270353
There's still lots of work to do with eyes etc. but I think the skin is starting to look pretty good. Hair is a mess, especially after denoising, so I probably have to try my skills with Blender hair one of these days. Still not a bad try IMO, since the entire scene only takes 1261MB of video card memory. Girl alone ( with hair and panties ) is about 750MB