- May 30, 2017
- 2,108
- 43,065
Candle light looks better imo
It all depends on optimization. I don't have a beast of a machine, but did something similar with 8 characters in a scene recently in about 20 minutes rendering timeDamn, I wish I could do that. You must have one beast of a machine to be able to do it that fast.
Noooooo you can't go for fantasy, that was my plan for my next project^^View attachment 276364 Debating on swapping out the Alien Life theme for a more fantasy focused style... Which would you all prefer?
Debating on swapping out the Alien Life theme for a more fantasy focused style... Which would you all prefer?
Hmm, I'm working on a fantasy project as well. Though Enyos, you should do whatever you are interested in.Noooooo you can't go for fantasy, that was my plan for my next project^^
Well you all better figure it out because every adult game needs to have a unique theme. No duplication or repetition allowed!Hmm, I'm working on a fantasy project as well. Though Enyos, you should do whatever you are interested in.
Unless you want to tell a story about a big dicked kid whose dad died and he's moving in with his mother and sisters. That would be something new. You know what, never mind. I call dibs on that idea!
Very nice, really like the female model.
Yeah, still haven't figured that part out yet. At the moment, a single character with basic lighting and no background would take me about 3 hours to render so I need to figure out how, if at all, I can get that down to a more reasonable time. I'm still quite the clueless noob on about 90% of what Daz can do and the terminology for a lot of stuff is like a foreign language to me, so don't know how easy it will be for me.It all depends on optimization. I don't have a beast of a machine, but did something similar with 8 characters in a scene recently in about 20 minutes rendering time
*run away and hide*Indeed, same for me. @VDawe broke the upload server, but the staff has been contacted.
Mind sharing how you got this fantastic result? Every time i try to make a wet skin i end up with white or opaque texturesToday I tried to make a wet skin, and thought might as well share my progress.
So, fancy a swim, private? View attachment 276638
Hey thank you very much bro@Nomec104 Yeah sure, I usedYou must be registered to see the linksas a base. I didn't quite like how it turned out out of the box ( character turned super tanned and lots of black dots on droplets etc. ), but the textures were good, so I tried to fiddle with them a little until I got something more to my liking. There's screenshots of my final shader in attachments.
I'm not really an expert with Iray shaders, so I'm sure there's still lots to improve, but at least it's a good starting point. Main point really is, that if you want more visible droplets, you need to increase cutout opacity. In my render, cutout opacity was at 0.2
I like the concept but the lighting is not what i am used from you. Its way to bright in my personal opinion. I keep focusing on the grass that looks almost fluorescent green. And the wall looses all texture. So besides the obvious clipping issues i would tome down the lighting a bit.View attachment 276658 Just a conceptual neko character, playing with morphs and assets. There's certainly a few things that need changed that I didn't catch till the render was well in.