Pretty good. Just repair that knee going thru doors. I like the filter you used.the same mirror, but with my characters...
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Look at her hands... how did you menage to get such realism? very impressive work dude.the same mirror, but with my characters...
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Thanks, man looking forward to seeing your slime girl. This one was a nightmare - I found working with transparency in daz really hard, especially since I had to make a couple of hundred images of her!i like this one
i was thinking on some point to do something like a slime girl and see how that would turn out and this already shows a lot
good work bro
I thought about it, but blunted in the end...Pretty good. Just repair that knee going thru doors. I like the filter you used.
I'm using a 1060 and I'm very happy with it. So I can recommend it. And for the cases 6BG isn't enough I use scene optimizer.Diana a forest Nymph enjoying a walk in the woods with her friend danan.
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Yeah i know, i had to render the background and characters separately and despite that the image still look grainy. This scene had alot of potential but on my current rig is totally wasted, well i might redo it in the near future.
On a side note would you recommend me to upgrade from a GT 1030 2Gb Vram to a GTX 1060 6Gb? Im asking this because i really love doing render and my budget being very limited the 1060 seems the best option to me. So what do you think guys?
Hey thx man, and as far as it sounds odd, till now i i've never got up to 6 GB Vram. Im always in range of 3-5 Gb Vram usage. Tbh only one time i had problem with textures in a scene where they sucked up to 41 Gb worth of Vram which is totally insane.I'm using a 1060 and I'm very happy with it. So I can recommend it. And for the cases 6BG isn't enough I use scene optimizer.
Be aware that a lot of stuff will be preprocessed before it gets shoved into the vram for rendering. It is not unusual for my contest images to go into the early double digits for GB used by textures. But most of the time they render on GPU.Hey thx man, and as far as it sounds odd, till now i i've never got up to 6 GB Vram. Im always in range of 3-5 Gb Vram usage. Tbh only one time i had problem with textures in a scene where they sucked up to 41 Gb worth of Vram which is totally insane.
did you notice her boobs are clipping?
On your knees fairy, wish is wish
Try this it might helpwell i just tried rendering 10 chars at once but that wont do XD
anybody a ideah of how i can render a lot of chars on 1 chess board that has reflections (so i cant do it separated)