1 Month using Daz3D Render :
I wanted to be special so it toked me 3 days to get it like this. So far the most complex scene i created, massive materials, dforcable items, hard to fit, and then the lighting , i even tried to use godrays from right but overlighting skelet, also render time 3x longer so NO.
To understand how complex this scene is: dforcable girl outfit, hair, dforcable dragon with over 160 poses so it tooked alot to get it in position, light problems, i got at start 4 light and in the end to keep only 1 fill light that give me the final result. And the most of it are the terrain rocks that give the destroyed tomb look and just lag my viewport, only 1,8gb pack (imagine is all ok 100 fps and bang that rocks give u 10 fps, barely move), so fit them in position and invisible till final render. Also that tomb is huge, only used main room, got 7 more.
This is the work in progress just to see the changes (100 iterations 70 min render):
And this is the final render:
For this one it got 500 iterations for over 5h and it finally got 1%. All you see here is done for 1st time at least for me, emissive been pain in the ass. Is shot with hdri, decorative lights on top and 1 fill light at 25%.
I like to thanks to Xavster for been patient with me, because i ask so many questions, and he caught that for my mistake i set the eye to cd/m2 and not kcd/m2 and when i pushed the numbers got no light
, and he always answear to my noob questions. Also Evic is a good dude, he pointed me some mistakes.
I hope you like it because i worked hard to get it done, and even i passed 1 month with few days (easter holidays).
Thank you for likes and i'm waiting for reviews and help (i ask alot of questions so do it on your own risk).
ps: larry did you saw the snake?