- Jun 24, 2019
- 93
- 1,074
Revised the "Meeting Walton" scene:
To me she looks like a modified version of this oneHo knows what model creator use to creat Anna? https://f95zone.to/threads/anna-exciting-affection-v1-5-deepsleep.2689/
I had one unfortunately she made it very clear she wanted the female studentsThis makes me wonder where were teachers like dean Malkovitz when I was a student... sigh...
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And please spread the word if you like my work and try to support me onYou must be registered to see the linksso I can buy some clothes for the poor Dean Malkovitz!
No, no, no! Don't worry - this was a joke! there will be no clothes for dean Malkovitz!
Technique-wise (Excluding of course models and props), I think you're good to go; clean image, properly lit, and well posed. Well doneHi,
I'm new at this forum und think about making a game myself.
I render (mostly) in Daz3d, have some modelling and texturing skills and also use clothing and sometimes
even fluid simulation
I'm into corruption, humiliation, bdsm/shibari, softer stuff like tickle stripping, pantsing, catfights etc...
But first I'd like to get some feedback.
Feel free to tell me what you think
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PS: Please not about appeal or boob size of the models, more like if you like my picture style, technique etc.
It looks GOODWhat does everyone think of her? I literally spent about 4 hours trying to find the right hair, and I'm still not sure if it looks any good on her.
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Very cute!!Here's another character for my game that I spent most of the day working on. She's meant to be 19, but I'm not sure if she looks too old for it.
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That's a lot of characters!. Interesting females.Well, here's an exclusive first look on "some" of the characters of the project I've been working on
I'm going to hold onto the details for now but I'm proud to say the project has over 53 characters planned out (named and set) for an initial release of sort, not any time soon though I'm afraid
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BTW, I'm looking for good "law enforcement" outfits, any suggestions? I really hate the ones I'm using now; they clip like hell, barely any morphs and are really not that good overall. So yeah, these are definitely just some place holders for now. Cheers!
In my experience, the "point at camera" option in Daz sucks ass!For some reasons I can't set "point at the "camera" for the eyes.. or I can but she's looking like a bit futher away from the camera.. I had to create a new camera, place it near the original camera set the eyes to point at the "camera 2" and render with the "camera 1"
Still not happy but I lost like 2hrs only for the "point at" option.. so I gave up..
Anyway:
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She look nice. Can you tell me the hair/hairband asset name?Here's another character for my game that I spent most of the day working on. She's meant to be 19, but I'm not sure if she looks too old for it.
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Sure. It’s Charlene hair for genesis 8.She look nice. Can you tell me the hair/hairband asset name?
Very cool. This'll end up saving me a lot of time.Hey guys, for those looking at a good option for eyes to point at camera or other places, this is a great script that I use quite a bit.
You must be registered to see the links
That's the MC's Ex-WifeThat's a lot of characters!. Interesting females.
I already like the blonde on the 2nd row... maybe also coz she's wearing heels. Can't help it hehee
If I had to choose myself which one to play, it's Renpy. But well, it all depends on how you make the RPGM one. Like my faves Anna Exciting Affection or Lust Epidemic for example.That's the MC's Ex-Wife
I kinda cornered myself with this one, the game is planned to be episodic, each episode consists of one main story and a number of full fledged side quests and are estimated to go for anywhere between 4 to 8 hours of gameplay per episode, the number of characters I mentioned (53) is for the first episode only, lol, but that's where most of the characters will be introduced so it kinda makes sense. As I said, I'm shooting myself in the foot with this one My only major concern is whether I should go RPGM MV or Renpy, I'm good with the first (where I even created custom sprites and anims) and dabbled with the latter, shouldn't stop me for learning though