Great stuff. Low poly assets and emmissives are a really good combination for blown-out shots like that. One of my biggest problems with Daz is that it fails to really support dynamic detail meshes (low poly when it doesn't impact the scene, and detailed mesh when the engine needs the additional detail for close renders), but some of the people making assets for Daz have filled that hole with some interesting scenery. You mentioned in another post that you used Blender a little, so if you haven't checked them out, Kitbash3D has some great cyber-punk and tech assets that are really efficient in the poly count. You can test them out at places like CGPeers. I'm not sure if they import into Daz correctly... though they do usually include a *.obj version, so it may go in no problem without any outside tweaking.
Quick link for the cyberpunk stuff (currently free, apparently):
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