- Sep 3, 2018
- 2,631
- 11,190
Batmetal!!!Give the dude a slack, i think he is a fan
Batmetal!!!Give the dude a slack, i think he is a fan
Fuck, I had the same issue! I wanted to make a thread about it, but thought I just might have made a stupid mistake on my own and didn't. I think the Alistair asset is overwriting the base g8male assets, or something to that effect. To fix this, I had to manually remove all Allistair assets in their respective folders.I'm not sure how it happened, but after I installed Alistair into my library, his morphs got applied 100% to one of my saved characters. Imagine my horror when I opened the file and saw this blockheaded abyssal horror staring back at me:
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For reference, this is how he's supposed to look:
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Creating the camera and choosing the angle took more time than setting the scene and as I thought I am not good at choosing an angleVery good quality, but camera angle - overkill))
Batmetal ist krieg !!!Batmetal!!!
Batmetall is life!Batmetal ist krieg !!!
Aww, I want to comfort her
Yeah, same here, it's even happened to what were supposed to be base models! The Logan/Wolverine one liked to come up a lot. Good old Daz...Fuck, I had the same issue! I wanted to make a thread about it, but thought I just might have made a stupid mistake on my own and didn't. I think the Alistair asset is overwriting the base g8male assets, or something to that effect. To fix this, I had to manually remove all Allistair assets in their respective folders.
Might want to reduce the clipping in the hips area...also the bounciness of the tits
Maybe they are filled with helium instead of siliconeMight want to reduce the clipping in the hips area...also the bounciness of the tits, never seen boobs as hard as those to wiggle sideways
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Great stuff. Low poly assets and emmissives are a really good combination for blown-out shots like that. One of my biggest problems with Daz is that it fails to really support dynamic detail meshes (low poly when it doesn't impact the scene, and detailed mesh when the engine needs the additional detail for close renders), but some of the people making assets for Daz have filled that hole with some interesting scenery. You mentioned in another post that you used Blender a little, so if you haven't checked them out, Kitbash3D has some great cyber-punk and tech assets that are really efficient in the poly count. You can test them out at places like CGPeers. I'm not sure if they import into Daz correctly... though they do usually include a *.obj version, so it may go in no problem without any outside tweaking.Greeble City Blocks and a shitload of patience.
Thanks for the tips! I am familiar with Kitbash3D and have a bunch of their sets. I wanted to use the Utopia set for this, but unfortunately I couldn't find a version that included the textures.Great stuff. Low poly assets and emmissives are a really good combination for blown-out shots like that. One of my biggest problems with Daz is that it fails to really support dynamic detail meshes (low poly when it doesn't impact the scene, and detailed mesh when the engine needs the additional detail for close renders), but some of the people making assets for Daz have filled that hole with some interesting scenery. You mentioned in another post that you used Blender a little, so if you haven't checked them out, Kitbash3D has some great cyber-punk and tech assets that are really efficient in the poly count. You can test them out at places like CGPeers. I'm not sure if they import into Daz correctly... though they do usually include a *.obj version, so it may go in no problem without any outside tweaking.
Quick link for the cyberpunk stuff (currently free, apparently):You must be registered to see the links