3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

brynhildr

Compulsive Gambler
Jun 2, 2017
6,595
58,106
Guys a small Question.
when im Rendering My CPU is on 100%,Render Settings>>Hardware i have Tick only Gforce GTX 1050 Ti not CPU..
is it normal??
Don't worry, you're not the only one. Myself too when I hit "render" I see my ram and CPU spikes to the max, slowing the whole pc even tho there's only the GPU selected. Can't say what it cause that, maybe like Culay said is the scene that is too heavy, since Daz calculate the ram and the gpu in a weird way, and not like supposedly should do, as far as I know :/

a hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
View attachment 473460
which is better? :unsure:
Personally.. I like much more the first one.
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,307
a hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
View attachment 473460
which is better? :unsure:
In my opinion, in the second pic, your spot light geometry should be set to rectangle as points lights are quite brutal. And adjust the height/width/spread angle/lumens/temperature from there. My 2 cents o/

DAZStudio_DK6mL5N0Li.png
 

Ennoch

Conversation Conqueror
Respected User
Oct 10, 2017
7,457
20,699
"Greetings 18 year old college student roommate! It is me, your landlady here to make sure you are awake for your college classes. Do not mind my outfit I had no other clothing to wear. If you like what you see however, I would not mind because you are handsome 18 year old male but I am your landlady so that would be wrong so disregard or don't."

Top quality dialogue from my non existent game. I've learned from the best here.
I just have to add my little addition to it!
*Landlady thoughts*
~Oh my gawd! He has a hard-on! Why does he have a hard-on?? He finds my glam-model level 20+ looking body hot when i practically wear nothing but transparent lingerie? Jolly gee whiskers, that kinda cute i guess! My tenant has the hots for me! So wrong! But from now on i'm gonna walking around naked so he learn he not suppose to get a nice big fat boner! That will teach him! <3~
-----------
Yeah, i think we played too many landlady epic :sneaky:
 

wurg

Active Member
Modder
Apr 19, 2018
705
1,651
This might not be the best place to put this, but I thought it might be an easy fix without starting a new thread.

Started dabbling in DAZ and am creating a series of scenes to tell a story, it's rather large as there is an airplane flying in it, the problem is the further I get from the center of the scene the worse the characters skin color gets that I am using, This is happening for all the models I'm messing around with to varying degrees.

The question is, how do I stop this? Would it be best to just use a skin manager to make it consistent, or to just shrink the scene to something tiny to keep from getting too far from the center.

The two pictures are from center and moved to -5000 on the z axis, It's a lot I know, but I am wanting to do a long shot looking at the ground from the airplane and the characters skin is bright red, even at 1000 away from center the characters skin is off.

Any help would be appreciated.
 

Powerline75

Member
Nov 7, 2019
407
4,298
I call this one "sacrificial lamb". Took most of my 20 thousand seconds rendering limit to hit around 67% converged. I could just pause it, wait a few moments, and resume, to reset the timer, but... nope. Just some photoshopping, and, in this case, the grain, where visible, adds to the vibe.
P.S.
In case anyone wants to know where the scene elements came from, they're from OLD V4 era prop sets. Cave and wall torches from DM's Druid cave (glow effect on the back wall made by me, manipulating the displacement maps to use as luminance masks), and the big flame in the middle, from Azraella, an old demon-ish character pack from V4.
sacrifice.jpg
 

Powerline75

Member
Nov 7, 2019
407
4,298
This might not be the best place to put this, but I thought it might be an easy fix without starting a new thread.

Started dabbling in DAZ and am creating a series of scenes to tell a story, it's rather large as there is an airplane flying in it, the problem is the further I get from the center of the scene the worse the characters skin color gets that I am using, This is happening for all the models I'm messing around with to varying degrees.

The question is, how do I stop this? Would it be best to just use a skin manager to make it consistent, or to just shrink the scene to something tiny to keep from getting too far from the center.

The two pictures are from center and moved to -5000 on the z axis, It's a lot I know, but I am wanting to do a long shot looking at the ground from the airplane and the characters skin is bright red, even at 1000 away from center the characters skin is off.

Any help would be appreciated.
Out of curiosity... what lights are you using to render this? Have you tried using the built-in sun dial, for illumination, rather than "traditional" lights, with, maybe, some mesh lights wherever you need a more striking lighting setup on specific scene portions, since you're aiming for long distance camera angles?
Additionally, have you tried messing up with the camera's perspective, and lens, to manage a shorter distance, with more of the scenery within the canvas frame, instead of zooming out so far?
 
  • Like
Reactions: wurg

wurg

Active Member
Modder
Apr 19, 2018
705
1,651
Out of curiosity... what lights are you using to render this? Have you tried using the built-in sun dial, for illumination, rather than "traditional" lights, with, maybe, some mesh lights wherever you need a more striking lighting setup on specific scene portions, since you're aiming for long distance camera angles?
Additionally, have you tried messing up with the camera's perspective, and lens, to manage a shorter distance, with more of the scenery within the canvas frame, instead of zooming out so far?
I'm quite the noob at this to start out with, so I'm not messing with really any of the settings to be honest. Those pictures are of a new blank scene with just those two characters in it moved around. The same thing is happening in the actual scene I am setting up using an HDRI for a light source only.

Here is the picture of the scene, it's not done yet, there will be 3 other characters chasing the pink thing in the shot. I want to have a couple of long shots to show different things and this little hiccup has me confounded. I'm thinking of just shrinking the whole thing down to 25% to be honest to stop this from happening.
 

Atherin

Well-Known Member
Game Developer
May 25, 2017
1,321
11,401
a hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
View attachment 473460
which is better? :unsure:
(y)

So Daz3D tries to make it's camera/lighting behave like real camera lighting. Which means we have to worry about light properties like Flux and Temperature. So if you were trying to mix your spotlight with the default scene lighting, I'm willing to bet no matter how much you jacked up the intensity on one or the other, it wouldn't behave for you.

Real point, while throwing a spotlight on a scene and calling it a day will technically "light" it, it's probably not going to be very interesting. To light a scene traditionally, we need some combination of Key (the spotlight counts), Fill, and Rim. Preferably not all in the exact same color/intensity. Should have similar Flux/Temp though unless we want something like a window with a view of daylight to darken the rest of the scene.

For a quick cheat, can use Aurous Lighting. Can be found here: Egyptian Mega Bundle. Will automatically remove any existing light and give the artist a good set of presets.
 
  • Thinking Face
Reactions: lexx228

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,307
This might not be the best place to put this, but I thought it might be an easy fix without starting a new thread.

Started dabbling in DAZ and am creating a series of scenes to tell a story, it's rather large as there is an airplane flying in it, the problem is the further I get from the center of the scene the worse the characters skin color gets that I am using, This is happening for all the models I'm messing around with to varying degrees.

The question is, how do I stop this? Would it be best to just use a skin manager to make it consistent, or to just shrink the scene to something tiny to keep from getting too far from the center.

The two pictures are from center and moved to -5000 on the z axis, It's a lot I know, but I am wanting to do a long shot looking at the ground from the airplane and the characters skin is bright red, even at 1000 away from center the characters skin is off.

Any help would be appreciated.
You could try to rendering the scene, then rendering the chars at 0,0,0, and then merge.
 

Powerline75

Member
Nov 7, 2019
407
4,298
I'm quite the noob at this to start out with, so I'm not messing with really any of the settings to be honest. Those pictures are of a new blank scene with just those two characters in it moved around. The same thing is happening in the actual scene I am setting up using an HDRI for a light source only.

Here is the picture of the scene, it's not done yet, there will be 3 other characters chasing the pink thing in the shot. I want to have a couple of long shots to show different things and this little hiccup has me confounded. I'm thinking of just shrinking the whole thing down to 25% to be honest to stop this from happening.
I will assume you're using Iray, not 3Delight. In that case, the first part, two bodies with no lights whatsoever, just them in the middle of nothing, sounds like DAZ adding lights for you, since you didn't use any, which could well mean that you, unkowingly, used the same skydome for the plane render. In it, the skin tone of the pilot isn't really far off, but, I can see the red hint on the highlighting, on the plane's surface. I'd suggest to try a different HDRI image for the skydome, and see if that fixes the issue. Luckily, you don't need to dive deep under DAZ's hood, there are plenty "one click" HDRI skydome packs to pick, and experiment
 
  • Like
Reactions: wurg

Powerline75

Member
Nov 7, 2019
407
4,298
(y)

So Daz3D tries to make it's camera/lighting behave like real camera lighting. Which means we have to worry about light properties like Flux and Temperature. So if you were trying to mix your spotlight with the default scene lighting, I'm willing to bet no matter how much you jacked up the intensity on one or the other, it wouldn't behave for you.

Real point, while throwing a spotlight on a scene and calling it a day will technically "light" it, it's probably not going to be very interesting. To light a scene traditionally, we need some combination of Key (the spotlight counts), Fill, and Rim. Preferably not all in the exact same color/intensity. Should have similar Flux/Temp though unless we want something like a window with a view of daylight to darken the rest of the scene.

For a quick cheat, can use Aurous Lighting. Can be found here: Egyptian Mega Bundle. Will automatically remove any existing light and give the artist a good set of presets.
Don't get me wrong here, but...
Emission has exactly that. Light temperature in K values, flux, luminance profiles... Iray, the way it's embedded in DAZ Studio, is, obviously, cranked to prefer emissive surfaces, rather than traditional lights, with the exception of IBL skydomes (Also known as HDRI). The problem is, they didn't really add all the same property values to traditional spots/omnis/distant lights, which makes their use more of a headache. Which also is the reason I'm so enamored with mesh lighting solutions, as they deliver better on what I vision, than traditional lights, up to this point anyway
 
  • Like
Reactions: JiiEf and wurg

wurg

Active Member
Modder
Apr 19, 2018
705
1,651
I will assume you're using Iray, not 3Delight. In that case, the first part, two bodies with no lights whatsoever, just them in the middle of nothing, sounds like DAZ adding lights for you, since you didn't use any, which could well mean that you, unkowingly, used the same skydome for the plane render. In it, the skin tone of the pilot isn't really far off, but, I can see the red hint on the highlighting, on the plane's surface. I'd suggest to try a different HDRI image for the skydome, and see if that fixes the issue. Luckily, you don't need to dive deep under DAZ's hood, there are plenty "one click" HDRI skydome packs to pick, and experiment
Yeah I'm using Iray, I don't have a Nvidia GPU yet so I'm rendering off of CPU, hence the small images, it's hard to see but the pilot is messed up too, I'll include a quick preview from another camera angle.

I also did another quick test in a new window making sure there was no HDRI selected so I knew that wasn't the issue to show you, just a preview but you can see it, -5000 on the z axis again. The characters from top to bottom in the list are from right to left in the picture.

I'm thinking the best thing to do is just scale the whole thing down to be honest, it doesn't make any sense as to why the models would change the farther from center they are, they all do to some degree.

You could try to rendering the scene, then rendering the chars at 0,0,0, and then merge.
I might try looking into that as another way to mitigate this, thanks.
 
  • Like
Reactions: DooRetsam
5.00 star(s) 13 Votes