- Jun 5, 2017
- 655
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Sitting pretty..
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I love the rendering, especially lights. how you menage to have so deep detail render lights?View attachment 473356
"Greetings 18 year old college student roommate! It is me, your landlady here to make sure you are awake for your college classes. Do not mind my outfit I had no other clothing to wear. If you like what you see however, I would not mind because you are handsome 18 year old male but I am your landlady so that would be wrong so disregard or don't."
Top quality dialogue from my non existent game. I've learned from the best here.
a hour render with built-in lightingI wrote a small tutorial for beginner o/
https://f95zone.to/threads/tone-mapping-gamma-correction-spectral-rendering.41218/
First one looks better imo. On the seond one the shadows are too sharp.a hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
View attachment 473460
which is better?
I like the first one better but that's only because I like natural lighta hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
View attachment 473460
which is better?![]()
Don't worry, you're not the only one. Myself too when I hit "render" I see my ram and CPU spikes to the max, slowing the whole pc even tho there's only the GPU selected. Can't say what it cause that, maybe like Culay said is the scene that is too heavy, since Daz calculate the ram and the gpu in a weird way, and not like supposedly should do, as far as I know :/Guys a small Question.
when im Rendering My CPU is on 100%,Render Settings>>Hardware i have Tick only Gforce GTX 1050 Ti not CPU..
is it normal??
Personally.. I like much more the first one.a hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
View attachment 473460
which is better?![]()
In my opinion, in the second pic, your spot light geometry should be set to rectangle as points lights are quite brutal. And adjust the height/width/spread angle/lumens/temperature from there. My 2 cents o/a hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
View attachment 473460
which is better?![]()
I just have to add my little addition to it!"Greetings 18 year old college student roommate! It is me, your landlady here to make sure you are awake for your college classes. Do not mind my outfit I had no other clothing to wear. If you like what you see however, I would not mind because you are handsome 18 year old male but I am your landlady so that would be wrong so disregard or don't."
Top quality dialogue from my non existent game. I've learned from the best here.
First onea hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
View attachment 473460
which is better?![]()
For MY taste, the second. Deeper, more striking shadows, and less "flatness" if the terms applies, on the character's skin.a hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
View attachment 473460
which is better?![]()
Out of curiosity... what lights are you using to render this? Have you tried using the built-in sun dial, for illumination, rather than "traditional" lights, with, maybe, some mesh lights wherever you need a more striking lighting setup on specific scene portions, since you're aiming for long distance camera angles?This might not be the best place to put this, but I thought it might be an easy fix without starting a new thread.
Started dabbling in DAZ and am creating a series of scenes to tell a story, it's rather large as there is an airplane flying in it, the problem is the further I get from the center of the scene the worse the characters skin color gets that I am using, This is happening for all the models I'm messing around with to varying degrees.
The question is, how do I stop this? Would it be best to just use a skin manager to make it consistent, or to just shrink the scene to something tiny to keep from getting too far from the center.
The two pictures are from center and moved to -5000 on the z axis, It's a lot I know, but I am wanting to do a long shot looking at the ground from the airplane and the characters skin is bright red, even at 1000 away from center the characters skin is off.
Any help would be appreciated.
I'm quite the noob at this to start out with, so I'm not messing with really any of the settings to be honest. Those pictures are of a new blank scene with just those two characters in it moved around. The same thing is happening in the actual scene I am setting up using an HDRI for a light source only.Out of curiosity... what lights are you using to render this? Have you tried using the built-in sun dial, for illumination, rather than "traditional" lights, with, maybe, some mesh lights wherever you need a more striking lighting setup on specific scene portions, since you're aiming for long distance camera angles?
Additionally, have you tried messing up with the camera's perspective, and lens, to manage a shorter distance, with more of the scenery within the canvas frame, instead of zooming out so far?
a hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
View attachment 473460
which is better?![]()