- Jul 28, 2017
- 684
- 4,005
First one looks better imo. On the seond one the shadows are too sharp.a hour render with built-in lighting
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a few seconds preview with the spotlight
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which is better?
First one looks better imo. On the seond one the shadows are too sharp.a hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
View attachment 473460
which is better?
I like the first one better but that's only because I like natural lighta hour render with built-in lighting
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a few seconds preview with the spotlight
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which is better?
Don't worry, you're not the only one. Myself too when I hit "render" I see my ram and CPU spikes to the max, slowing the whole pc even tho there's only the GPU selected. Can't say what it cause that, maybe like Culay said is the scene that is too heavy, since Daz calculate the ram and the gpu in a weird way, and not like supposedly should do, as far as I know :/Guys a small Question.
when im Rendering My CPU is on 100%,Render Settings>>Hardware i have Tick only Gforce GTX 1050 Ti not CPU..
is it normal??
Personally.. I like much more the first one.a hour render with built-in lighting
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a few seconds preview with the spotlight
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which is better?
In my opinion, in the second pic, your spot light geometry should be set to rectangle as points lights are quite brutal. And adjust the height/width/spread angle/lumens/temperature from there. My 2 cents o/a hour render with built-in lighting
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a few seconds preview with the spotlight
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which is better?
I just have to add my little addition to it!"Greetings 18 year old college student roommate! It is me, your landlady here to make sure you are awake for your college classes. Do not mind my outfit I had no other clothing to wear. If you like what you see however, I would not mind because you are handsome 18 year old male but I am your landlady so that would be wrong so disregard or don't."
Top quality dialogue from my non existent game. I've learned from the best here.
First onea hour render with built-in lighting
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a few seconds preview with the spotlight
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which is better?
For MY taste, the second. Deeper, more striking shadows, and less "flatness" if the terms applies, on the character's skin.a hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
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which is better?
Out of curiosity... what lights are you using to render this? Have you tried using the built-in sun dial, for illumination, rather than "traditional" lights, with, maybe, some mesh lights wherever you need a more striking lighting setup on specific scene portions, since you're aiming for long distance camera angles?This might not be the best place to put this, but I thought it might be an easy fix without starting a new thread.
Started dabbling in DAZ and am creating a series of scenes to tell a story, it's rather large as there is an airplane flying in it, the problem is the further I get from the center of the scene the worse the characters skin color gets that I am using, This is happening for all the models I'm messing around with to varying degrees.
The question is, how do I stop this? Would it be best to just use a skin manager to make it consistent, or to just shrink the scene to something tiny to keep from getting too far from the center.
The two pictures are from center and moved to -5000 on the z axis, It's a lot I know, but I am wanting to do a long shot looking at the ground from the airplane and the characters skin is bright red, even at 1000 away from center the characters skin is off.
Any help would be appreciated.
I'm quite the noob at this to start out with, so I'm not messing with really any of the settings to be honest. Those pictures are of a new blank scene with just those two characters in it moved around. The same thing is happening in the actual scene I am setting up using an HDRI for a light source only.Out of curiosity... what lights are you using to render this? Have you tried using the built-in sun dial, for illumination, rather than "traditional" lights, with, maybe, some mesh lights wherever you need a more striking lighting setup on specific scene portions, since you're aiming for long distance camera angles?
Additionally, have you tried messing up with the camera's perspective, and lens, to manage a shorter distance, with more of the scenery within the canvas frame, instead of zooming out so far?
a hour render with built-in lighting
View attachment 473459
a few seconds preview with the spotlight
View attachment 473460
which is better?
You could try to rendering the scene, then rendering the chars at 0,0,0, and then merge.This might not be the best place to put this, but I thought it might be an easy fix without starting a new thread.
Started dabbling in DAZ and am creating a series of scenes to tell a story, it's rather large as there is an airplane flying in it, the problem is the further I get from the center of the scene the worse the characters skin color gets that I am using, This is happening for all the models I'm messing around with to varying degrees.
The question is, how do I stop this? Would it be best to just use a skin manager to make it consistent, or to just shrink the scene to something tiny to keep from getting too far from the center.
The two pictures are from center and moved to -5000 on the z axis, It's a lot I know, but I am wanting to do a long shot looking at the ground from the airplane and the characters skin is bright red, even at 1000 away from center the characters skin is off.
Any help would be appreciated.
I will assume you're using Iray, not 3Delight. In that case, the first part, two bodies with no lights whatsoever, just them in the middle of nothing, sounds like DAZ adding lights for you, since you didn't use any, which could well mean that you, unkowingly, used the same skydome for the plane render. In it, the skin tone of the pilot isn't really far off, but, I can see the red hint on the highlighting, on the plane's surface. I'd suggest to try a different HDRI image for the skydome, and see if that fixes the issue. Luckily, you don't need to dive deep under DAZ's hood, there are plenty "one click" HDRI skydome packs to pick, and experimentI'm quite the noob at this to start out with, so I'm not messing with really any of the settings to be honest. Those pictures are of a new blank scene with just those two characters in it moved around. The same thing is happening in the actual scene I am setting up using an HDRI for a light source only.
Here is the picture of the scene, it's not done yet, there will be 3 other characters chasing the pink thing in the shot. I want to have a couple of long shots to show different things and this little hiccup has me confounded. I'm thinking of just shrinking the whole thing down to 25% to be honest to stop this from happening.
Don't get me wrong here, but...
So Daz3D tries to make it's camera/lighting behave like real camera lighting. Which means we have to worry about light properties like Flux and Temperature. So if you were trying to mix your spotlight with the default scene lighting, I'm willing to bet no matter how much you jacked up the intensity on one or the other, it wouldn't behave for you.
Real point, while throwing a spotlight on a scene and calling it a day will technically "light" it, it's probably not going to be very interesting. To light a scene traditionally, we need some combination of Key (the spotlight counts), Fill, and Rim. Preferably not all in the exact same color/intensity. Should have similar Flux/Temp though unless we want something like a window with a view of daylight to darken the rest of the scene.
For a quick cheat, can use Aurous Lighting. Can be found here: Egyptian Mega Bundle. Will automatically remove any existing light and give the artist a good set of presets.
Yeah I'm using Iray, I don't have a Nvidia GPU yet so I'm rendering off of CPU, hence the small images, it's hard to see but the pilot is messed up too, I'll include a quick preview from another camera angle.I will assume you're using Iray, not 3Delight. In that case, the first part, two bodies with no lights whatsoever, just them in the middle of nothing, sounds like DAZ adding lights for you, since you didn't use any, which could well mean that you, unkowingly, used the same skydome for the plane render. In it, the skin tone of the pilot isn't really far off, but, I can see the red hint on the highlighting, on the plane's surface. I'd suggest to try a different HDRI image for the skydome, and see if that fixes the issue. Luckily, you don't need to dive deep under DAZ's hood, there are plenty "one click" HDRI skydome packs to pick, and experiment
I might try looking into that as another way to mitigate this, thanks.You could try to rendering the scene, then rendering the chars at 0,0,0, and then merge.
What I can't get, is how half your models look fine, and some turn into pure-blooded sith on their own. Maybe the shaders in these particular ones are the problem? Have you tried using a different skin pack, to be sure? If that won't make a difference, I can only assume it boils down to some freak hardware glitching, or system limitations, because... in pure honesty, I can't think on why this happens, unless the shaders on the last two models are glitching. On a secondary note, on the multi-character test-render, you do have a skydome activated... you simply don't let it draw on screen. So, any red tint effect that "could" in theory affect any succeptible surface still exists, you just don't see it as background.Yeah I'm using Iray, I don't have a Nvidia GPU yet so I'm rendering off of CPU, hence the small images, it's hard to see but the pilot is messed up too, I'll include a quick preview from another camera angle.
I also did another quick test in a new window making sure there was no HDRI selected so I knew that wasn't the issue to show you, just a preview but you can see it, -5000 on the z axis again. The characters from top to bottom in the list are from right to left in the picture.
I'm thinking the best thing to do is just scale the whole thing down to be honest, it doesn't make any sense as to why the models would change the farther from center they are, they all do to some degree.
I might try looking into that as another way to mitigate this, thanks.