- Dec 10, 2017
- 334
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I could be wrong, but that' looks fine to me. I get the same thing. Device 0 (zero) is the first device, becuase computer science, math can go to hell. Normally wouldn't see it displayed like that anywhere else unless we were running something linux based.Well i dont thing this is normal right??cuda isnt working cause i just downloaded the cuda toolkit...
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I looked into the surfaces tab to check to see if anything changed when I moved the character from the center to -5000, and nothing did. Doing a quick search on the net I found a somewhat solution, although it doesn't fix it completely. In the attached picture I lowered the translucency weight from 1 to 0.65 and increased the scattering measuring distance ( can't remember how much ), it fixed the skin tone, but as you can see it also affects the eyes too, she looks like she has demon eyes. I don't know why the colors are changing for the characters the further I move them from the center. The characters name is Beatrix if you are wondering.ave you taken a look at the surfaces of the models with the issue? Select the model, hop onto the surfaces tab and look at any of the skin surfaces, see if there's any bright reds in there. I mean, I don't know why a figure would be loaded like that, but it's something to check anyway.
That is another idea I can try, thank you.doubt the distance is the problem so maybe the advice you have already received from others will help.
However, if you want to you can move the scene instead of the characters. For ease of use you can create a new Null or Group and drag and drop all scenes/props except the characters. Then you can move the intact complete scene by just moving the Null/Group instead, keeping the characters in the 0,0,0 location.
awesome, gimme the model!I made the concept of Jasmine from Aladdin cartoon.
I'm not sure if I should make it more anime or leave it as it is.
What do you think, guys?
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Hey...awesome, gimme the model!
The black eyes are a known issue in daz studio, as far as I know the only way to fix that is to center the character and move the entire scene to fit, thats what I do when I run into this problem.she looks like she has demon eyes.
maybe thishow I can convert g3f finley to g8f? finley is among best of base model.
Did you apply the changes to the SKIN surfaces only?I looked into the surfaces tab to check to see if anything changed when I moved the character from the center to -5000, and nothing did. Doing a quick search on the net I found a somewhat solution, although it doesn't fix it completely. In the attached picture I lowered the translucency weight from 1 to 0.65 and increased the scattering measuring distance ( can't remember how much ), it fixed the skin tone, but as you can see it also affects the eyes too, she looks like she has demon eyes. I don't know why the colors are changing for the characters the further I move them from the center. The characters name is Beatrix if you are wondering.
That is another idea I can try, thank you.
Yes those changes were applied to only the skin surfaces, in that pic I realized the lips were separate from the skins and applied the changes to those also, never touched the eyes. I had someone on discord trying to help me too who knows a lot more about this than me to find all this stuff, I would say I still have my training wheels on, but I don't think I've graduated from a tricycle yet to be honest.Did you apply the changes to the SKIN surfaces only?
This artstyle is great, no need to change it!I made the concept of Jasmine from Aladdin cartoon.
I'm not sure if I should make it more anime or leave it as it is.
What do you think, guys?
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It never occurred to me to use TWO horn sets!My first render that I'm actually quite happy with. Hope you guys like it as well!
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