- Nov 7, 2019
- 408
- 4,299
What I can't get, is how half your models look fine, and some turn into pure-blooded sith on their own. Maybe the shaders in these particular ones are the problem? Have you tried using a different skin pack, to be sure? If that won't make a difference, I can only assume it boils down to some freak hardware glitching, or system limitations, because... in pure honesty, I can't think on why this happens, unless the shaders on the last two models are glitching. On a secondary note, on the multi-character test-render, you do have a skydome activated... you simply don't let it draw on screen. So, any red tint effect that "could" in theory affect any succeptible surface still exists, you just don't see it as background.Yeah I'm using Iray, I don't have a Nvidia GPU yet so I'm rendering off of CPU, hence the small images, it's hard to see but the pilot is messed up too, I'll include a quick preview from another camera angle.
I also did another quick test in a new window making sure there was no HDRI selected so I knew that wasn't the issue to show you, just a preview but you can see it, -5000 on the z axis again. The characters from top to bottom in the list are from right to left in the picture.
I'm thinking the best thing to do is just scale the whole thing down to be honest, it doesn't make any sense as to why the models would change the farther from center they are, they all do to some degree.
I might try looking into that as another way to mitigate this, thanks.