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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Powerline75

Member
Nov 7, 2019
408
4,299
Yeah I'm using Iray, I don't have a Nvidia GPU yet so I'm rendering off of CPU, hence the small images, it's hard to see but the pilot is messed up too, I'll include a quick preview from another camera angle.

I also did another quick test in a new window making sure there was no HDRI selected so I knew that wasn't the issue to show you, just a preview but you can see it, -5000 on the z axis again. The characters from top to bottom in the list are from right to left in the picture.

I'm thinking the best thing to do is just scale the whole thing down to be honest, it doesn't make any sense as to why the models would change the farther from center they are, they all do to some degree.



I might try looking into that as another way to mitigate this, thanks.
What I can't get, is how half your models look fine, and some turn into pure-blooded sith on their own. Maybe the shaders in these particular ones are the problem? Have you tried using a different skin pack, to be sure? If that won't make a difference, I can only assume it boils down to some freak hardware glitching, or system limitations, because... in pure honesty, I can't think on why this happens, unless the shaders on the last two models are glitching. On a secondary note, on the multi-character test-render, you do have a skydome activated... you simply don't let it draw on screen. So, any red tint effect that "could" in theory affect any succeptible surface still exists, you just don't see it as background.
 
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wurg

Active Member
Modder
Apr 19, 2018
705
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What I can't get, is how half your models look fine, and some turn into pure-blooded sith on their own. Maybe the shaders in these particular ones are the problem? Have you tried using a different skin pack, to be sure? If that won't make a difference, I can only assume it boils down to some freak hardware glitching, or system limitations, because... in pure honesty, I can't think on why this happens, unless the shaders on the last two models are glitching. On a secondary note, on the multi-character test-render, you do have a skydome activated... you simply don't let it draw on screen. So, any red tint effect that "could" in theory affect any succeptible surface still exists, you just don't see it as background.

I don't know what is causing it, but thank you for your help anyway. Someone else I talk to on discord tested this also and had the same result I did, it doesn't make any sense, but I'll keep digging to find a cause.
 

cwsmlk

Member
Dec 20, 2017
112
4,211
I love the rendering, especially lights. how you menage to have so deep detail render lights?
Thanks. I'm not sure I totally get your question, but I used a single light source for the image (as I do most of the time.) The room is the small bedroom from the popular Euro Apt set. The window for the room comes with a build in sun light with adjustable warm/cold sliders. Works well.

I don't know what is causing it, but thank you for your help anyway. Someone else I talk to on discord tested this also and had the same result I did, it doesn't make any sense, but I'll keep digging to find a cause.
Have you taken a look at the surfaces of the models with the issue? Select the model, hop onto the surfaces tab and look at any of the skin surfaces, see if there's any bright reds in there. I mean, I don't know why a figure would be loaded like that, but it's something to check anyway.
 
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SStyliss3D

Active Member
Sep 7, 2016
520
3,071
Don't worry, you're not the only one. Myself too when I hit "render" I see my ram and CPU spikes to the max, slowing the whole pc even tho there's only the GPU selected. Can't say what it cause that, maybe like Culay said is the scene that is too heavy, since Daz calculate the ram and the gpu in a weird way, and not like supposedly should do, as far as I know :/


Personally.. I like much more the first one.
well i will have on my mind :)
thanks for your answer :)
 

Pain

Newbie
May 15, 2017
19
15
This might not be the best place to put this, but I thought it might be an easy fix without starting a new thread.

Started dabbling in DAZ and am creating a series of scenes to tell a story, it's rather large as there is an airplane flying in it, the problem is the further I get from the center of the scene the worse the characters skin color gets that I am using, This is happening for all the models I'm messing around with to varying degrees.

The question is, how do I stop this? Would it be best to just use a skin manager to make it consistent, or to just shrink the scene to something tiny to keep from getting too far from the center.

The two pictures are from center and moved to -5000 on the z axis, It's a lot I know, but I am wanting to do a long shot looking at the ground from the airplane and the characters skin is bright red, even at 1000 away from center the characters skin is off.

Any help would be appreciated.
I doubt the distance is the problem so maybe the advice you have already received from others will help.

However, if you want to you can move the scene instead of the characters. For ease of use you can create a new Null or Group and drag and drop all scenes/props except the characters. Then you can move the intact complete scene by just moving the Null/Group instead, keeping the characters in the 0,0,0 location.
 
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Atherin

Well-Known Member
Game Developer
May 25, 2017
1,342
11,553
Well i dont thing this is normal right??cuda isnt working cause i just downloaded the cuda toolkit...

View attachment 473738
I could be wrong, but that' looks fine to me. I get the same thing. Device 0 (zero) is the first device, becuase computer science, math can go to hell. Normally wouldn't see it displayed like that anywhere else unless we were running something linux based.
 

wurg

Active Member
Modder
Apr 19, 2018
705
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ave you taken a look at the surfaces of the models with the issue? Select the model, hop onto the surfaces tab and look at any of the skin surfaces, see if there's any bright reds in there. I mean, I don't know why a figure would be loaded like that, but it's something to check anyway.
I looked into the surfaces tab to check to see if anything changed when I moved the character from the center to -5000, and nothing did. Doing a quick search on the net I found a somewhat solution, although it doesn't fix it completely. In the attached picture I lowered the translucency weight from 1 to 0.65 and increased the scattering measuring distance ( can't remember how much ), it fixed the skin tone, but as you can see it also affects the eyes too, she looks like she has demon eyes. I don't know why the colors are changing for the characters the further I move them from the center. The characters name is Beatrix if you are wondering.



doubt the distance is the problem so maybe the advice you have already received from others will help.

However, if you want to you can move the scene instead of the characters. For ease of use you can create a new Null or Group and drag and drop all scenes/props except the characters. Then you can move the intact complete scene by just moving the Null/Group instead, keeping the characters in the 0,0,0 location.
That is another idea I can try, thank you.
 
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5.00 star(s) 13 Votes