Maybe try to use more lighting and set render time for much longeranyone have Idea How I can Improve This Render. View attachment 18011
You know that post was made 2 yrs ago, right? Sep 6, 2017Maybe try to use more lighting and set render time for much longer
LOL i just was reacting without reading the date sorry )))You know that post was made 2 yrs ago, right? Sep 6, 2017
Let's hope he/she figured it out by nowLOL i just was reacting without reading the date sorry )))
I'd say my only issue with this is how weird it is seeing satyr/horse like legs completely unbentDecided to try that "Satyr" asset, and only thanks to a certain Panda on discord, I actually manage to understand why the geometry was so high: all because of the fur and the tesselation of it. I almost went crazy, since kept falling on the cpu no matter what
Oh, and about it, since I didn't like at all the default morphs and such, I made my own Satyr. Hope you like it! c:You don't have permission to view the spoiler content. Log in or register now.
Thx for the advice on how to try and make the hair look more wet. Unfortunally it didnt work on the hair assets i used. But it did work on another random hair asset i tried. So ill keep it in mind the next time i try to do a render with wet hair.Dats gewd. Dats real gewd.
You're probably on the right path for making the hair wet. I'd drop the base color a few shades and jack up "Glossy Reflectivity" and or anything else with the word "Reflectivity" in it. Don't forget those sliders might not be displayed because the base "Weight" slider is set to zero.
Also... the eyes... I'd either have her looking to the side for embarisment, or (Head-down + Eyes-up) for sexy.
*sigh* Guess now that Octane is free on a single-core, there is no excuse for me, to not learn about it.View attachment 476266
g3f custom morphs + V4 Danae Metropolitan Collection "Lyon" retrofit
Daz/Octane plug-in :: single HDRI map + spot lamp + direct lighting kernel (no RedSpec TGX)
View attachment 476269
g3f customsYsabeau 6 base with SV7 Zarla via GenX2 + V4 Danae London retrofit, custom reindeer nose texture
g3m or ?g2m + double cups
Daz/Octane :: DL kernel, single HDRI map + spot lamp, single-beam angle glare with spectral shift