3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Yustu

Member
May 22, 2018
233
287
Another way to work around low spec is to render by layer, so background -> optional objects -> characters -> foreground, and then compose.

Main problem is additional work that has to be done, so depending on purpose it may be ok or not, but that is basically professional workflow that allows to change each element of VFX without the need to re-render everything and optionally crank up details on specific parts.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
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22,985
It's impressive what you managed to do with just 4gbs of vram. How come you didn't resort to cpu rendering though, just too time costly?
Yup. CPU rendering would take literally hours. I done all those renders using denoising, usually with around only 100-200 iterations in about 5-10 mins.

I actually managed to get THREE characters in one render, which I thought was impossible on that old card with only 4G of VRAM, but after hiding everything that wasn't visible, I got the following render (using denoising in about 5 mins, give or take)...

AWAM Bathroom - Neil Enters Shower 7.jpg

This is what the scene looked like from DAZ, so you can see there isn't much left of poor Liam's (in the door) body! Heheh. I also stripped down the bathroom etc...
Three Characters on a 1050TI.jpg
 

Night Hacker

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Jul 3, 2021
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WARNING: Wall of text in the spoiler. If not interested, look at the tits and move on, but I know there's a few people here that enjoy some more Academic discussions. The text is for them, I don't expect anyone to actually read through it.


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I don't do postwork but looks good! When I want to emulate something, I will generally search online for real life images of what I want and then see what I can do to duplicate it. I mostly like to see what I can do with just rendering. Nice work. (y)
 
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wildcat99sh

Active Member
Aug 31, 2017
603
725
As i've read somteimes here, that people are hiding some elements and even body parts to make the render faster (?), i was wondering whether Camera Cutaway won't be of any help. :unsure:

I tested it one or two times (a lil bit ago) and i can remember that it was very helpful.
 

pontiffprick

Newbie
Jun 23, 2020
48
393
I've been playing with Daz renders for just over 1 year now and while I've certainly made progress from being a total noob, I feel as though I've reached a standstill in terms of improving my renders.

I tried to go for a "real" camera look with this one, ignore the clothing clipping as this is more just an experimental render. Please give me feedback on how I can make this look more realistic!

For this render, I used:
  • One light in the same position as the camera with a very slight (10 unit) offset in a random direction, pointing at the subject
  • One dimmer light off to the left side to provide a shadow gradient, so the image doesn't look as "flat"
  • Depth of Field on the camera
  • Burn highlights to min in the Tonemapper Settings
Finally I added a chromatic aberration effect in GIMP

sofa4k-RGB_B.png
 

HawkyDawky

Well-Known Member
Mar 18, 2019
1,223
1,719
I've been playing with Daz renders for just over 1 year now and while I've certainly made progress from being a total noob, I feel as though I've reached a standstill in terms of improving my renders.

I tried to go for a "real" camera look with this one, ignore the clothing clipping as this is more just an experimental render. Please give me feedback on how I can make this look more realistic!

For this render, I used:
  • One light in the same position as the camera with a very slight (10 unit) offset in a random direction, pointing at the subject
  • One dimmer light off to the left side to provide a shadow gradient, so the image doesn't look as "flat"
  • Depth of Field on the camera
  • Burn highlights to min in the Tonemapper Settings
Finally I added a chromatic aberration effect in GIMP

View attachment 2407438
Great job ! I like the "realistic" video effect, the focus seems to be done at the first plane. Is that a choice ? (y)
 

0ier 3D

Member
Aug 2, 2021
250
2,387
I would hide EVERYTHING that was not visible, and I mean EVERYTHING... if the far part of an arm of a character was not visible to the camera, I would hide it. What happens is when you load in a scene, everything you load gets stored in your system memory. When you go to render it, whatever is visible (or marked visible, whether you can actually see it or not) is loaded into your video card's memory to be rendered and for the shaders (which are programs run on your video card itself) can access them. So when you click that EYE icon to hide something, it will not be loaded into video card memory. Even part of a character's arm as I stated makes a difference. You could free up video memory and increase the detail on what is visible and maybe it wouldn't be too bad.... dunno... certainly it speeds up renders. For example, here's a scene I rendered on my older 1050TI...


Not a lot is visible except his arms and parts of her body... so I hid quite a bit, here's what it looked like from my interface. It's a little creepy! LOL... body parts missing, I only kept the room's walls and lights intact as they effect lighting and shadows...

View attachment 2407039

I would maybe check your lighting as well, yeah... angle the light to bring out the contrast and shadows more perhaps?

Anyhow, your render did look great. If you can afford it, a "cheap" RTX3060 12G model (not the TI model as it has less memory) REALLY helped me.
Yeah, very good point about hiding the unnecessary stuff. It is kind of creepy watching behind the scenes stuff. I'm trying to make a habit out of making groups for stuff to be hidden right now.

Contrast and shadows I will keep in mind. I think I'm a ways away from affording a new gpu though. Thanks for the advice!
 

Evil13

Engaged Member
Jun 4, 2019
3,751
16,072
Last render gave me an idea for a Dead Space inspired scenario.

A planet is discovered to be rich in resources and a ship is dispatched to collect them, little realising that the planet is home to an unusual virus - one that induces extreme arousal and sexual desire. Normally, this might just sound like the plot of a porn story, but what if the virus makes people incredibly aggressive and uncontrolled in their lust. And it only gets worse from there...

I imagine a couple of people might not have been exposed for various reasons and are now trying to get off the ship before someone uses them to get off. So here's Melissa as one of the officers, maybe just about to jump into the airlock to get to another part of the ship. Why wasn't she affected? Maybe she was in quarantine as the virus spread? Maybe she's already infected? Who knows.

MelissaSpace.png
 

m4dsk1llz

Engaged Member
Feb 13, 2019
2,693
18,207
I have decided to push myself into a new direction and created a wholly custom character. I have always admired the work of Mr. Vargas, Kentyrr, X3rr4, ConfusedBeard, DitaVonTease among others, I just can't remember all their names at the moment. Just too many to mention.

Here is my first attempt at something that is completely morph created from Genesis 8.1 Female Dev Base. So her look was created without skin textures hiding or enhancing her beauty. Then separate head and body morphs were created to complete the model. I am still looking for the right eye resource and skin tone to complete the package, but I was so happy with how this is turning out, I needed to share it. Hope you all enjoy.

Analí
Analí_Custom_01_F95.png

It is one thing to take other people's work and tweak a slider here, add a morph there. Or even modify textures in Photoshop, it is completely different to start with a blank canvas.
 
5.00 star(s) 13 Votes