Cute! Also you can adjust the head size or forehead morphs of the hair asset to prevent those Z-fighting artifacts on the forehead
If there's bleed through or mistakes like that in a render that I never caught before it got too far along, I'll just open it in photoshop and fix it there. If you get good with Photoshop, you can even start adding filters and blending layers to make it look photorealistic; something I'm not capable of yet.Yeah it was too late to realize that and I was too lazy to do it again and decided to leave it to render.
For this type of lighting how do you do it?I meant "Good enough for" VN work.
Reasonably fast render of acceptable quality of scenes with multiple angles.
For single, static renders it's easier to get the lighting right for that single camera angle and I go for the best quality.
Most of the time when you have a perfect picture, and you view it from a different angle, the lighting is horrible.
If I can make my random shit work with different angles, I go for it. But that's rare.
For VN scenes I try setting up the scenes to work for all angles, and I don't have to change the lighting for every angle.
It results in lesser quality, but "Good enough for me".
Example:
View attachment 3569607 View attachment 3569608 View attachment 3569609 View attachment 3569610
My indoor scenes follow a simple setup:For this type of lighting how do you do it?
Dear lord..... that is *hottttt*. What are you using for the wet skin, the packs I have tried look nothing like this. Probably user error Thanks!View attachment 3571191
4K, early access, futa, alternate angle, all watermark free, available at my Patreon.
Change dual lobe specular - reflectivity to 0.7 or moreDear lord..... that is *hottttt*. What are you using for the wet skin, the packs I have tried look nothing like this. Probably user error Thanks!