3D-Daz Daz3d Art - Show Us Your DazSkill

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ItsNotUs

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May 14, 2023
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Does anyone know how to remove grain from shadow areas without loss of quality and don’t use a denoiser on render settings?
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There is moonlight, a couple of other light sources in the scene, but the light from the fire and the light from the lamp in the tent give graininess due to the shadows.
 
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Lanxorn

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Jun 13, 2019
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Does anyone know how to remove grain from shadow areas without loss of quality and don’t use a denoiser on render settings?
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There is moonlight, a couple of other light sources in the scene, but the light from the fire and the light from the lamp in the tent give graininess due to the shadows.
Change emission from lamp to Ghost light?
About denoiser. Change "Post Denoiser Start Iteration" on couple of last frame of your "Max Samples"
1736338498136.png
In this case you don't loss quality and grain gone.
 
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Lanxorn

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Jun 13, 2019
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Last edited:

Zavijava_

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Oct 19, 2020
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Does anyone know how to remove grain from shadow areas without loss of quality and don’t use a denoiser on render settings?
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There is moonlight, a couple of other light sources in the scene, but the light from the fire and the light from the lamp in the tent give graininess due to the shadows.
One thing you might try is to hunt down all the lights in your scene except the lamp and fire and disable them/zero them all out. Render one pass with just the fire and lantern - this tends to make Iray much faster, and you can also run a denoiser on just this image if you want. Then, you can turn them off (just turn the lantern's emissive color to black), turn the others on, and render only the rest of the lights. Then add them together in Gimp/PS (using additive blending). I've used this trick on a couple renders and it can speed up the render by a lot. (This can be a fiddly process and I've thought about making a script to help out with it but haven't gotten around to it yet)
 
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5.00 star(s) 13 Votes