Your advice improved my renders 300%. But my images look too 2D still.Any advice on getting more depth? Thanks.render settings / filtering
1° nominal luminance reduces grain and especially white dots
mini 10 if the image darkens increases the value. I went to 200 for a picture
2° post denoiser available and enabled to on
3° post denoiser start iteration minimum 10 the maximum for an image was 400
start with the denoiser if at the end of your rendering you still have some grain when your setting is at 10 mimnimum use nominal luminance, I am at 20 in general
Damn, that is so sexy. Great Work
That was exactly the point. I am trying to take stock assets and re-purpose them so that they look like something "new" except to anyone that is looking really closely. I just saw this environment used in Summer Scent and aside from moving the table into the middle of the room to get better camera angles, it was completely as sold. I am trying to avoid that and create a more unique experience.
Hey, no offense intended here. I will have to go back and look at that more closely. Unfortunately, those stupid wall hangings are so distinctive that they kind of drown out anything going on in the scene for me. I knew that once i wanted to use that in a scene though, I would likely have to move the furniture. I can see the logic in what you did and why and it makes sense (especially avoiding having to create outside scenery). Great work on the game ... it's a ton of fun ... and a ton of work figuring out each of the paths.To be honest, I did a bit more than just moving a table. I changed all the lights input, changed the roof, and reworked almost every shaders. So, it's not as stock as you think
Why she is hiding her hands? Does she holds guns?
hmmm... This better not awaken anything in me.Animated walk of an alpha-radiated Ivanka from my game Apocalyse.
View attachment 629824
Apocalypse, the only game in the world where YOU CAN FUCK IVANKA!
Damn Son! She CHONKY!!!Hello decided to repost the renders I made for practice and the first one from a renpy game I decided to make recently:
View attachment 629528
View attachment 629529
View attachment 629531
View attachment 629534
What do you think of their quality? Please give me some feadback if you can.
Also the game will be about a few girls who find themselves at a messed up space station overrun by aliens.
None taken, don't worryHey, no offense intended here. I will have to go back and look at that more closely. Unfortunately, those stupid wall hangings are so distinctive that they kind of drown out anything going on in the scene for me. I knew that once i wanted to use that in a scene though, I would likely have to move the furniture. I can see the logic in what you did and why and it makes sense (especially avoiding having to create outside scenery). Great work on the game ... it's a ton of fun ... and a ton of work figuring out each of the paths.
What, like wanting to cuck President Trout? (Ducks and runs as the flamethrowers get warmed up ....)hmmm... This better not awaken anything in me.