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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

MrPerson28475

Active Member
Game Developer
Nov 25, 2020
648
1,705
This is Aleene, Emel and Fran. Aleene (left) and Emel (middle) are G8F based and morphed into who they are by me, I am going try and create a morph slider for them, Fran is a G8.1F based figure and I will try to create a morph slider for her as well.
The three of them are on their way to a Hot Tub to relax and chat after an afternoon of drinking and listening to music and chatting.

Aleene, Emel and Fran.jpg

I think I am slowly getting used to lighting a scene. Still have to get used to skin tones.
 

firogenis80

Member
Oct 11, 2019
445
2,266
APE WORLD part 1 is one of my recent stories available only on my gumroad and fanbox
On fanbox plan 3 by the time this post is uploaded you get a total of 19 full stories



here is another teaser, and an invite to my discord if you want more exclusive content





10.jpg
 
Sep 16, 2019
528
1,995
What's model is this?
Tbh she's a bit of a bitsa mongrel, part Paris 8.1, part Mia 8.1, a bit of something else and a stack of customisation. I think the skin is Mia but I don't honestly remember, sorry.

Meanwhile.... here she is in a romantic little number I like to affectionately title "Painal".
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Sep 16, 2019
528
1,995
Continuing the "crop framing" discussion from a while ago about how things should be comped in a photo, why are there so many renders here with horizon obviously tilted and not by a small error or something, but deliberate, large amount, which to a viewer gives an impression of things falling over (because viewers don't see the rest of the scene and don't know camera location, so we don't have reference)
In photography it's referred to as a Dutch Slant or some such, quite popular in fashion etc. Technically, landscapes should be spot on horizontal, Ansel Adams always took a spirit level with him and spent ages fussing over getting it just right.
 
5.00 star(s) 13 Votes