So I rated this as a 1 star game after the last release and Darth Smut messaged me a rather lengthy message that basically boiled down to asking what would be needed to get anything better than a 1 star rating, and also requesting I remove some of my review that he felt might mislead people. Despite knowing that there is little to no chance of any suggestions I make actually impacting him, I still fully intend to respond to his message with a much more detailed response. That said, as a 'new' version just released I figured I would toss out a few of what I feel are the more obvious issues with this 'game' he's making.
First off, this thread was made by him back in early July. It is now over 5 months later, and there are a whopping 9(?) CGs in it. A slight variant of the dance scene, and I'm pretty sure one variant for the strip scene. If this were a VN style game it would be perhaps 15 minutes of content, and yet the pacing is so horrible it probably takes over an hour playing optimally to earn the credits to see all the scenes. This doesn't even take into account that there are loads completely pointless money-sinks that an uninformed person might accidentally waste cash buying.
The second glaring issue I have? It's pretty straightforward. The plot is horrible. There's what? Well over 50 years between the various females featured in the game? The game tries to lampshade the whole thing, but in reality, there isn't going to be a satisfactory explanation for these characters being around the same age other than the relatively limited selection of popular star wars girls. The fact that there are so few well known females to choose from also presents its own set of issues. The existence of multiple tiers of capture devices, as an aside, is ridiculous based on who you can capture with the weakest tier.
The final glaring issue I have with the game are various design choices DS has made. Doing anything in this game feels like it takes at least twice as many clicks as it should. The game at least used to (I don't remember it doing so in the .2.0 version) open a link to patreon when you closed it. Every time... It also had that little logo all over the place. He also locks upgrades behind how well he is doing financially in the game. That upgrade is also connected to the most convoluted system in the game. There's a quest log type thing in the game, but it is mostly worthless because it wants you to go to places with no content, so you can easily miss things like the fact that if you talk with the emperor he will give you 50k credits. As my final point I just want to emphasize that the number of versions for this are absurd. If you want to trickle out content, you can do something along the lines of: giving top tier the unstable in development release; once it's stable, give it a week to drop down each tier; meanwhile keep the free version a version behind stable the patreon version, nobody cares about 3000 words of commander storyline, they want to see actual content for the main focus of the game; if you want to have an exclusive discord release treat it as a week early preview rather than this ugly mess.