- Mar 12, 2021
- 439
- 462
I agree with Daedalron; .json files belong in 'mods' and assets belong in 'mods\assets' which you should create if necessary.That depends where you extract the JSON. I assume you placed it in the "0050_base_content" directory?
Personally, I place the JSON at the root of the mods folder, and the "assets" directory in that "mods" folder. That way it is clearer which JSONs and assets are mods I added, and which are the base game.
I'll go even further and suggest that you never put any files inside the '0050_base_content' directory, you never modify any of the files inside this directory, and you never delete any of the files inside this directory. Radnor is a far better programmer than I am and his code in DSCS could tolerate these things. I'm a novice so my code is more fragile and changes inside this folder may lead to crashing the game. I'm sorry but just because you could get away with things like this in DSCS doesn't mean you can get away with them in SR24.
I've thought about removing the '0050_base_content' folder and hiding the contents within the build itself but I haven't done it because the files in there provide examples for people writing mods. Cheers!