4.60 star(s) 45 Votes

sailer

Newbie
Nov 8, 2017
82
209
Hello everyone.
I am making a Bots, Part Bots, Slot, Deflect editor.
I am finalizing it. I already use it for myself.
I hope to publish it by the end of the weekend with a doc.

Here's a screenshot of what it looks like.

1713560295001.png
 

squirrel24

Member
Game Developer
Mar 12, 2021
439
462
Hello everyone.
I am making a Bots, Part Bots, Slot, Deflect editor.
I am finalizing it. I already use it for myself.
I hope to publish it by the end of the weekend with a doc.

Here's a screenshot of what it looks like.

View attachment 3556286
You are writing an interface to edit game the bots .json file indirectly, right? As long as you leave it to bots go for it! I'm confident that editing bot default parameters won't cause problems. Changes will not affect bots you already own if you have saved games but of course they will affect any bots you acquire afterwards.

Just a word of caution: If you try changing other things in the game code I suspect there will be problems because the game code frequently depends on default parameters actually having the default values. Many things are completely safe to change (give the MC money or upgrade his stats are examples) but I'm pretty sure changing some things would break the game. I'm not that good a programmer so my code is much more fragile than Radnor's! Cheers!
 

sailer

Newbie
Nov 8, 2017
82
209
You are writing an interface to edit game the bots .json file indirectly, right? As long as you leave it to bots go for it! I'm confident that editing bot default parameters won't cause problems. Changes will not affect bots you already own if you have saved games but of course they will affect any bots you acquire afterwards.

Just a word of caution: If you try changing other things in the game code I suspect there will be problems because the game code frequently depends on default parameters actually having the default values. Many things are completely safe to change (give the MC money or upgrade his stats are examples) but I'm pretty sure changing some things would break the game. I'm not that good a programmer so my code is much more fragile than Radnor's! Cheers!
I read all the "json" of: parts, slot, defect and bots and for example when creating or modifying a bot the list of parts can be selected.
I don't touch the code or the MC info at all.
It's just to help those who don't understand json files.
(forget a ", {, ], ...).
 
Last edited:

Saltheart

Newbie
Sep 2, 2017
65
31
Just 're-stumbled' upon this game - greatly enjoyed the original, certain to love the newer SR24 version too.
Thank you for your efforts!
 

Nimos_

Member
Sep 12, 2017
280
74
Hey i'm sorry to ask but not sure to understand, is it possible to raise the autonomy of a bot or it's set for ever and i have to find a better bot ?
 

nadawer

New Member
Dec 14, 2022
3
3
Hey i'm sorry to ask but not sure to understand, is it possible to raise the autonomy of a bot or it's set for ever and i have to find a better bot ?
autonomy is raised as bot learns new things, so if don't wanna do it all by yourself, you should install good enough processor and bot will be learning by itself. while its working
 

SenPC

Active Member
Feb 3, 2018
580
1,125
Where can I find the image assets to go along with Daedalron_bots_SR24_v3.2.json? I've downloaded all the "how to"-type files that have been uploaded and searched the thread, but I still can't find them. Happy to admit I'm stupid if the answer is simple.
 

QQP_Purple

Well-Known Member
Dec 11, 2020
1,321
1,536
I am surprised this gets so much traffic since it's an unfinished abandoned game. What am I missing?
 

cavebear

Active Member
Mar 5, 2019
583
152
I am surprised this gets so much traffic since it's an unfinished abandoned game. What am I missing?
another member has been given permission from the original creator to make his own versiuon of the game using all of his assets. it is listed as SR24 in the download area.
 

squirrel24

Member
Game Developer
Mar 12, 2021
439
462
squirrel24
would it be possible to update the tinker bots and stabilize bots buttons to try and target the most damaged bots/parts first?
I've often wished for that too. If I do something, and I'm not sure I will, it would work both ways: bots with low social skill would work on the easy ones first and only bots with higher social skill would do what you want. ;) Seriously, the idea will go on the "some day" list. Cheers!
 

squirrel24

Member
Game Developer
Mar 12, 2021
439
462
Where can I find the image assets to go along with Daedalron_bots_SR24_v3.2.json? I've downloaded all the "how to"-type files that have been uploaded and searched the thread, but I still can't find them. Happy to admit I'm stupid if the answer is simple.
The same assets work for both DSCS and SR24. Only the .json file is different. Assets are pictures and videos so there are no compatibility issues.
 
  • Like
Reactions: SenPC

squirrel24

Member
Game Developer
Mar 12, 2021
439
462
another member has been given permission from the original creator to make his own versiuon of the game using all of his assets. it is listed as SR24 in the download area.
Actually Radnor published the source code and allowed anyone to use it within reason. I took him up on it making SR24 and I'm grateful for the opportunity. I couldn't create this myself but it's a great learning experience for me and fun too! :)
 
  • Like
Reactions: ertdfg313 and dmmt

Daedalron

Member
Oct 19, 2018
157
139
Where can I find the image assets to go along with Daedalron_bots_SR24_v3.2.json? I've downloaded all the "how to"-type files that have been uploaded and searched the thread, but I still can't find them. Happy to admit I'm stupid if the answer is simple.
As Squirrel mentioned, the SR24 version use the same assets as the DSCS version.
You can get to the post where I have the Mega link to the assets in my signature.
 
  • Like
Reactions: SenPC

SenPC

Active Member
Feb 3, 2018
580
1,125
So the named mob bot folder files end up extracted to
\SR24-0.5.1-win\game\mods\0050_base_content\assets\images\mod_bots\, that works.
I'm unfamiliar with the original game and just started playing the modded version. It looks like the "vanilla" images are stored at \SR24-0.5.1-win\game\mods\0050_base_content\assets\images\bots\.

squirrel24 , do you think that as you tinker more with the game you could make one change to the workshop mechanics? "Tinker", "Tinker bots". and "Stabilize bots" don't pull from the the most damaged potential bot or part, so you can blow all your points for a time period on "Stabilize bots" several time cycles in a row fixing 1-3% repairs and still have one bot descend into being completely unstable. It would be awesome if the function worked its way up from worst to best instead of randomly selecting a bot or part.
 
Last edited:

Komodia

Newbie
Jan 14, 2022
30
33
So the named mob bot folder files end up extracted to
\SR24-0.5.1-win\game\mods\0050_base_content\assets\images\mod_bots\, that works.
I'm unfamiliar with the original game and just started playing the modded version. It looks like the "vanilla" images are stored at \SR24-0.5.1-win\game\mods\0050_base_content\assets\images\bots\.

squirrel24 , do you think that as you tinker more with the game you could make one change to the workshop mechanics? "Tinker", "Tinker bots". and "Stabilize bots" don't pull from the the most damaged potential bot or part, so you can blow all your points for a time period on "Stabilize bots" several time cycles in a row fixing 1-3% repairs and still have one bot descend into being completely unstable. It would be awesome if the function worked its way up from worst to best instead of randomly selecting a bot or part.
Just to give my own opinion here, I myself would prefer to completely fix Bot A before it moves on to the parts of Bot B, no matter how low they were. That way I can spam it a bit and have one completed. Ideally(yes I know not plausible) you would able to have a toggle to say Lowest Part - Bot Completion - Highest Part. Something along those lines.
 

squirrel24

Member
Game Developer
Mar 12, 2021
439
462
Regarding the tinker bot and stabilize bot buttons, I guess there's more than way to look at it so they're going to stay random for awhile. Cheers!
 
Last edited:

Daedalron

Member
Oct 19, 2018
157
139
So the named mob bot folder files end up extracted to
\SR24-0.5.1-win\game\mods\0050_base_content\assets\images\mod_bots\, that works.
I'm unfamiliar with the original game and just started playing the modded version. It looks like the "vanilla" images are stored at \SR24-0.5.1-win\game\mods\0050_base_content\assets\images\bots\.
That depends where you extract the JSON. I assume you placed it in the "0050_base_content" directory?
Personally, I place the JSON at the root of the mods folder, and the "assets" directory in that "mods" folder. That way it is clearer which JSONs and assets are mods I added, and which are the base game.
 
  • Like
Reactions: SenPC
4.60 star(s) 45 Votes