- Nov 8, 2017
- 82
- 209
You are writing an interface to edit game the bots .json file indirectly, right? As long as you leave it to bots go for it! I'm confident that editing bot default parameters won't cause problems. Changes will not affect bots you already own if you have saved games but of course they will affect any bots you acquire afterwards.Hello everyone.
I am making a Bots, Part Bots, Slot, Deflect editor.
I am finalizing it. I already use it for myself.
I hope to publish it by the end of the weekend with a doc.
Here's a screenshot of what it looks like.
View attachment 3556286
I read all the "json" of: parts, slot, defect and bots and for example when creating or modifying a bot the list of parts can be selected.You are writing an interface to edit game the bots .json file indirectly, right? As long as you leave it to bots go for it! I'm confident that editing bot default parameters won't cause problems. Changes will not affect bots you already own if you have saved games but of course they will affect any bots you acquire afterwards.
Just a word of caution: If you try changing other things in the game code I suspect there will be problems because the game code frequently depends on default parameters actually having the default values. Many things are completely safe to change (give the MC money or upgrade his stats are examples) but I'm pretty sure changing some things would break the game. I'm not that good a programmer so my code is much more fragile than Radnor's! Cheers!
autonomy is raised as bot learns new things, so if don't wanna do it all by yourself, you should install good enough processor and bot will be learning by itself. while its workingHey i'm sorry to ask but not sure to understand, is it possible to raise the autonomy of a bot or it's set for ever and i have to find a better bot ?
another member has been given permission from the original creator to make his own versiuon of the game using all of his assets. it is listed as SR24 in the download area.I am surprised this gets so much traffic since it's an unfinished abandoned game. What am I missing?
I've often wished for that too. If I do something, and I'm not sure I will, it would work both ways: bots with low social skill would work on the easy ones first and only bots with higher social skill would do what you want. Seriously, the idea will go on the "some day" list. Cheers!squirrel24
would it be possible to update the tinker bots and stabilize bots buttons to try and target the most damaged bots/parts first?
The same assets work for both DSCS and SR24. Only the .json file is different. Assets are pictures and videos so there are no compatibility issues.Where can I find the image assets to go along with Daedalron_bots_SR24_v3.2.json? I've downloaded all the "how to"-type files that have been uploaded and searched the thread, but I still can't find them. Happy to admit I'm stupid if the answer is simple.
Actually Radnor published the source code and allowed anyone to use it within reason. I took him up on it making SR24 and I'm grateful for the opportunity. I couldn't create this myself but it's a great learning experience for me and fun too!another member has been given permission from the original creator to make his own versiuon of the game using all of his assets. it is listed as SR24 in the download area.
As Squirrel mentioned, the SR24 version use the same assets as the DSCS version.Where can I find the image assets to go along with Daedalron_bots_SR24_v3.2.json? I've downloaded all the "how to"-type files that have been uploaded and searched the thread, but I still can't find them. Happy to admit I'm stupid if the answer is simple.
Just to give my own opinion here, I myself would prefer to completely fix Bot A before it moves on to the parts of Bot B, no matter how low they were. That way I can spam it a bit and have one completed. Ideally(yes I know not plausible) you would able to have a toggle to say Lowest Part - Bot Completion - Highest Part. Something along those lines.So the named mob bot folder files end up extracted to
\SR24-0.5.1-win\game\mods\0050_base_content\assets\images\mod_bots\, that works.
I'm unfamiliar with the original game and just started playing the modded version. It looks like the "vanilla" images are stored at \SR24-0.5.1-win\game\mods\0050_base_content\assets\images\bots\.
squirrel24 , do you think that as you tinker more with the game you could make one change to the workshop mechanics? "Tinker", "Tinker bots". and "Stabilize bots" don't pull from the the most damaged potential bot or part, so you can blow all your points for a time period on "Stabilize bots" several time cycles in a row fixing 1-3% repairs and still have one bot descend into being completely unstable. It would be awesome if the function worked its way up from worst to best instead of randomly selecting a bot or part.
That depends where you extract the JSON. I assume you placed it in the "0050_base_content" directory?So the named mob bot folder files end up extracted to
\SR24-0.5.1-win\game\mods\0050_base_content\assets\images\mod_bots\, that works.
I'm unfamiliar with the original game and just started playing the modded version. It looks like the "vanilla" images are stored at \SR24-0.5.1-win\game\mods\0050_base_content\assets\images\bots\.