- Nov 9, 2021
- 365
- 942
I had some plans for human npc, so it may be possible too. Can't really predict when though.Will it be just the androids that have sex scenes or not?
I had some plans for human npc, so it may be possible too. Can't really predict when though.Will it be just the androids that have sex scenes or not?
can't seem to access pixeldrain for modOh, and in case anyone miss tech demo girls, here is restoration mod made by some random internet degenerate.
For best results save when there is no bot scene images shown, unzip mod to /game/mods/ folder, launch game and check "game mods" screen to be sure it is loaded.
Yes, right now i change lots of internal systems, so had to break save compatibility, sorry about that.Do we have to restart a new save? trying to load from the new version is giving me "Unsupported save version"
Just checked, works for me. Try vpn/proxy maybe.can't seem to access pixeldrain for mod
Interact->Tinker->CPU->Replace. If you have working CPU in inventory it should be listed as an option.How do you swap parts? I have a bot where everything works except the CPU making the chassis disabled. But I can't find out how to swap it with a repaired (100% CPU I have in inventory).
See, this is where people misunderstand Unity. You can make the game in a visual environment with no coding and you can use free 3D assets, or the same 2D stuff that you do use.There are much bigger security issues than Python2 being deprecated. And not just with RenPy games.
RenPy is easy enough to use, easy to play, with lots of common features already implemented and tested. There is large friendly community of devs who can help you if you stuck.
I personally like Python in general and don't like Unity. So my choice for this game was simple. RenPy does what i want it to do. That's good enough.
If i would be making this game with 100k$ budget i would indeed use Unity or UE, using interactive, animated, and more importantly customizable by players, 3d models. Without budget or support this is what i can do as part-time hobby.
Oh! Thanks. My bad was that the interact button is disabled much of the time (I believe when you navigate menus).Interact->Tinker->CPU->Replace. If you have working CPU in inventory it should be listed as an option.
I just personally don't like Unity, as dev, for multiple reasons.See, this is where people misunderstand Unity. You can make the game in a visual environment with no coding and you can use free 3D assets, or the same 2D stuff that you do use.
The game would be faster and also smaller.
You did mention yourself drawbacks on Unity that limited the functionality of your game. This was where I reacted. Ren'Py in fact didn't do what you wanted.
The budget for making this game in Unity? 0$, perhaps 50$ if you want to use a visual codebase to avoid any kind of programming. ;-) And, you'd save half the size of the binaries required to run the game and those actually compiled would work only for your game. It'd be compiled and much faster (important when it becomes bigger).
Interact enabled when you at Home or Workshop, and not in middle of something else.Oh! Thanks. My bad was that the interact button is disabled much of the time (I believe when you navigate menus).
More interaction options will be added, right now it's just one step away from tech demoNice, but it IMHO needs the option to interact with your bots (and other people) more and to also send the bots to work (be it at a brothel or even helping someone else with tech or fighting at an arena etc.), some real quests would also be nice, maybe the option to expand the shop (open your own brothel, craft your own parts etc...)
I am also not a fan of "you only have these many actions a day" systems...
Well, my few cents.
I am seeing myself out now
DownloadNice, i'm just trying to wrap my head round how the modding works now, the Daz models are better than I expected but i still miss the real pron
If I'm reading this right the asset packs line is where you go to swap images
is this right?Code:{ "mod_id": "valReplaceMod", "mod_description": "Mod Replaces Images For Val Bot.", "asset_packs":[ ("bots val", "Bot Mod Val") ] }
{
"mod_id": "valReplaceMod",
"mod_description": "Mod Replaces Images For Val Bot.",
"asset_packs":[
("bots val", "my_mod bots val")
]
}