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Yes, BBC director general and News CEO resigned.any news?
That doesn't count. That's news about news. That's like asking for food and being thrown a cook book.Yes, BBC director general and News CEO resigned.
So, more Canadian cope? Alrighty then...That doesn't count. That's news about news. That's like asking for food and being thrown a cook book.
I got news for you: Mark Carney announced a second round of national projects to end Canadian reliance on the USA.
Damn... I thought the game was winding down...You must be registered to see the links
Hello everybody!
I've now finally finished all of the coding changes I wanted to make for the computer and phone.
You can download this and test it out if you'd like, and let me know what you think!
This is the overall framework for the computer, there's still content to be inputted into it, but that doesn't require testing.
Eg if the news articles from Day 1 work, then Day 2 and Day 3 will also work as they use the exact same code as Day 1, they just pull the images and text from the Day 3 list rather than the Day 1 list.
This will completely replace all phone and computer interactions within the game in v.0.17.1, and should pretty much get rid of all the bugs, and also make everything a lot better as I have a ton of lore stuff, new pictures etc to pump in with it.
Let me know what you think, preferably in Discord if possible as everybody can type there regardless of what site you've got this from (incase your bug has already been reported), but here is fine too.
If everything is good it will just be a case of copy and pasting all the old content into the new code format, making Tiffany's new scene (she won the poll) and v.0.17.1 will be complete.
I've intentionally made this public as its relevatively boring to test and I don't want anybody subbing for this specifically thinking its an actual new BETA for the game, so hoping to just get as many people as possible.
There's nothing new in this in terms of scenes/content.
Thanks for all the new and continued support!
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Um....Might be rude to ask but how do you edit the dialogue in this game?
Just FYI, if you go with the second option, realize that I was giving pretty generalized examples. For instance, txt would be what you define as the parameter of the function; in the example I've linked below, the equivalent would be text instead. The initial reply in that thread (so not the very top post, but just under that) is where the correct code is shown; you don't need the RegEx part of that example (such as import re) if you're not planning on using regular expressions to catch variations in spelling, partial words, etc.Um....
I guess you could either unpack the archive files (so you have RPYs and not just RPAs), open them with a text editor, and then make changes that way. You'd need to delete the RPAs, though, so you don't have conflicts that would otherwise occur.
The alternative might be to use a find-and-replace function in a new RPY file and then add that to your main \game folder. Just have that function implement txt.replace("originalText","newTextToUse") to swap out originalText with newTextToUse. You'll need to reuse txt.replace() for each line of dialogue you're trying to replace throughout the game.
What on earth? That's a double. It can't be the Ellie who works in the officeEllie wanted to remind you.