Tannin00 I dare claim such features are universally bad as a "tacked on later" feature. The reason they ruin the experience is because they are never the focus. Like any software designed to "do its job and nothing more" gets progressively worse as developers keep cramming more features that have nothing to do with said "job" in.
If it were a game about appearance management - yes, the system can be made to work without driving the player away. Then again, Girl Life devs thought health/beauty management was a good idea. The end result was in-built cheats to disable pretty much every aspect of that system.
P.s. What is "just saying" supposed to mean in the context of everything you said?
When I say that, it is in reference to the fact that personally, I feel that the game no longer has a direction to go.
I understand that over the last 2 years things have been refined and without going too far, now there is an easier way to survive without requiring sexual acts or events, but... personally I feel that once the first few months, the most difficult "phase" of the game in my opinion pass, the game becomes a hollow of things.
Example:
At that point, one's income will easily begin to generate savings, savings that once you have the clothes you want, what are they for? Yes, there are events that require you to "pay" but after that, money has no meaning or weight, that's why I said it would be interesting to add elements that would make you have to yes or yes, apart from the debt of the orphanage having to spending money on other things like food, I'm not sure what happened to the game you're talking about, but if it's well implemented, it could be interesting and...
[Edit: Tsugumi, you can play without cheats, yes... but it's also easy to activate them and with cheats I don't know in what level such project that you mentioned reached, but literally here we have cheats that save walking and almost any aspect of the game already...]
Anyway, it's just that, I like the game and I've been following it for years, but I feel that it has stagnated, because although the idea, as I mentioned at the beginning, is to make that crazy world what you want in the way that is possible, given that you are nothing and you come from nothing, but above the others at least you are the most "normal" to find and therefore the fact that at this point, the fact that there is no "change" of "act" it's sad, because between the initial point you start with and any point after, if you remove the development of skills, knowledge, clothes and money, what is different between those 2 points? You still have to pay a debt that has no end, from the school, except for the educational events that there are, there isn´t much development and in the city there is no change or movement.
And how to introduce getting rid of the orphanage debt even if it was to enter into a more difficult "act" which would be to maintain the home, is more complicated and difficult because of all the mechanics to introduce with it, so again just try to think of a simple way in my opinion to add difficulty to the game without having to do it artificially by modifying the payment, debt and purchase values.
Again, I understand that not everyone could like it, but... in the absence of a "change" of acts or points, at least I hope that if it weren´t that way, the game instead of continuing to introduce more events , clothes (and although it hurts me) possible animations, I would like it to start closing loose ends, instead of opening more and more.