- Sep 24, 2017
- 426
- 336
... Kinda? I mean, to start with, this isn't a multiplayer game... so "balance" is technically the absolute wrong word to use here. The word we should be using is "difficulty". And no... a game absolutely does not have to have one specific difficulty to be a great game. In fact, AAA games often offer multiple different difficulties and let you pick your poison.Does a game have to be balanced to be good?
However... what this game has isn't really difficulty either. Difficulty means it's possible to overcome the challenges it presents. Learn to time your jumps... you wont fall in the bottomless pit. Learn to time your punches and blocks... you won't get knocked out constantly. The game sets a challenge before you and gives you the task of learning how to not have the negative outcome happen to you. Or to put it another way, it presents you with some form of problem then leaves it to you to find learn how to solve it reliably.
An example: grab a 6-sided die. Now roll it 20 times and add up the results. If you get a total of 100 or greater... you win! Now lets say you you get 24. What do you do differently next time to get a better result? There's strategy to poker, to blackjack, to craps, hell even to roulette... but not to slot machines. Slot machines aren't a game... they are just gambling.
What choice did I make in these that caused those outcomes? What could I have done differently? Best case scenario for both is that I end up with a trauma score that's red-lining. And there's nothing I can do to change that. I can't avoid these encounters. I can't do anything to alter their outcomes. I can't do much even to mitigate the consequences. That not "difficult". That's "impossible". Games can be difficult... but they can't be impossible. An impossible game simply isn't a game at all....when I took a bath that night I got attacked by tentacles and slimes (I guess they secretly infested me without me noticing?). Raped to unconsciousness. Then raped by a woman immediately on waking up. Then raped to unconsciousness again by more tentacles when I tried to take a bath to get the slime off. Then raped by a woman again immediately on waking up. At which point I just said "nope" and restarted.
Second play through went better (the sewers no longer exist as far as I'm concerned). Until I went into the forest. Tentacles. Again. When you are being assaulted by 12 tentacles and you can only fight off one at a time... there's no way you don't end up stuffed with tentacles in every hole. Hot, certainly... but that trauma gain just ain't worth it.
Or as WOPR would say:
You're right that there are people who would enjoy this whether it's a game or not. And more power to them. But by calling it a "game" and presenting it as a "game" you put forth an expectation. And this backlash is because that expectation is being subverted HARD.
And for the record... I'm a nintendo-hard gamer. I pride myself on having beaten the "impossible" two-player mode of Battletoads. Games like the Mega Man and Ninja Gaiden series are my go-to games when I want throw the gauntlet down against another old-school gamer. I'm the guy whose friends handed him the control when the toughest parts came. I'm not some 20 year old millennial looking for a free ride. I like challenges. Give me challenges and we are golden. I can learn to overcome those.